UE2:XMapLists (UT2003)

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UT2003 Object >> Actor >> Info >> XMapLists
Package:
XAdmin


Properties

Property group 'xMapLists'

DefaultListExists

Type: string

Modifiers: localized


Default value: "Gametype already has a default list!"

DefaultListName

Type: string

Modifiers: localized


Default value: "Default"

GameRecords

Type: array<GameList>

Modifiers: protected, config


Default value, index 0:

Member Value
Active 0
GameType "xGame.xDeathMatch"

Default value, index 1:

Member Value
Active 0
GameType "xGame.xTeamGame"

Default value, index 2:

Member Value
Active 0
GameType "xGame.xCTFGame"

Default value, index 3:

Member Value
Active 0
GameType "xGame.xDoubleDom"

Default value, index 4:

Member Value
Active 0
GameType "xGame.xBombingRun"

InvalidGameType

Type: string

Modifiers: localized


Default value: "could not be loaded. Normally, this means an .u file has been deleted, but the .int file has not."

MapRecords

Type: array<xMapList>

Modifiers: protected, config


Default value, index 0:

Member Value
Current 0
GameType "xGame.xDeathMatch"
Maps
  1. "DM-Antalus"
  2. "DM-Asbestos"
  3. "DM-Compressed"
  4. "DM-Curse3"
  5. "DM-Flux2"
  6. "DM-Gael"
  7. "DM-Inferno"
  8. "DM-Insidious"
  9. "DM-Leviathan"
  10. "DM-Oceanic"
  11. "DM-Phobos2"
  12. "DM-Plunge"
  13. "DM-Serpentine"
  14. "DM-TokaraForest"
Title "Default DM"

Default value, index 1:

Member Value
Current 0
GameType "xGame.xTeamGame"
Maps
  1. "DM-Antalus"
  2. "DM-Asbestos"
  3. "DM-Compressed"
  4. "DM-Curse3"
  5. "DM-Flux2"
  6. "DM-Gael"
  7. "DM-Inferno"
  8. "DM-Insidious"
  9. "DM-Leviathan"
  10. "DM-Oceanic"
  11. "DM-Phobos2"
  12. "DM-Plunge"
  13. "DM-Serpentine"
  14. "DM-TokaraForest"
Title "Default TDM"

Default value, index 2:

Member Value
Current 0
GameType "xGame.xCTFGame"
Maps
  1. "CTF-Chrome"
  2. "CTF-Citadel"
  3. "CTF-December"
  4. "CTF-Face3"
  5. "CTF-Geothermal"
  6. "CTF-Lostfaith"
  7. "CTF-Magma"
  8. "CTF-Maul"
  9. "CTF-Orbital2"
Title "Default CTF"

Default value, index 3:

Member Value
Current 0
GameType "xGame.xDoubleDom"
Maps
  1. "DOM-Core"
  2. "DOM-OutRigger"
  3. "DOM-Ruination"
  4. "DOM-ScorchedEarth"
  5. "DOM-SepukkuGorge"
  6. "DOM-Suntemple"
Title "Default DOM"

Default value, index 4:

Member Value
Current 0
GameType "xGame.xBombingRun"
Maps
  1. "BR-Anubis"
  2. "BR-Bifrost"
  3. "BR-Disclosure"
  4. "BR-IceFields"
  5. "BR-Skyline"
  6. "BR-Slaughterhouse"
  7. "BR-TwinTombs"
Title "Default BR"

ReallyInvalidGameType

Type: string

Modifiers: localized


Default value: "The requested gametype '%gametype%' could not be loaded."

Internal variables

AllLists

Type: array<CustomMapList>

Modifiers: protected


Structs

CustomMapList

GameList GameRec
array<xMapList> MapLists

GameList

string GameType
int Active

xMapList

int Current
string GameType
string Title
array<string> Maps

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions

AddList

function bool AddList (string GameType, string NewName, array<stringMaps)


AddMap

function bool AddMap (int GameIndex, int MapIndex, string MapName)


ApplyMapList

function bool ApplyMapList (int GameIndex, int NewList)


CancelChange

function bool CancelChange (int GameIndex)


ClearList

function bool ClearList (int GameIndex, int MapListIndex)


CreateDefaultList

function CreateDefaultList (string GameType)


GetActiveList

function int GetActiveList (int GameIndex)


GetAllGametypeMaps

protected function array<stringGetAllGametypeMaps ()


GetAllMapLists

protected function array<xMapListGetAllMapLists (int GameRecIndex)


GetGameIndex

function int GetGameIndex (string GameType)


GetMapList

function array<stringGetMapList (int GameIndex, int MapIndex)


GetMapListIndex

function int GetMapListIndex (int GameIndex, string MapListName)


GetMapListNames

function array<stringGetMapListNames (int GameIndex)


GetMapListTitle

function string GetMapListTitle (int GameIndex, int MapIndex)


GetMapRecordIndex

protected function int GetMapRecordIndex (int GameIndex, int MapListIndex)


InitGameLists

function InitGameLists ()


RefreshList

protected function RefreshList (int Index)


RemoveList

function bool RemoveList (int GameIndex, int MapListIndex)


RemoveMap

function bool RemoveMap (int GameIndex, int MapIndex, string MapName)


RenameList

function bool RenameList (int GameIndex, int MapListIndex, string NewName)


ReplaceTag

function string ReplaceTag (string from, string tag, coerce string value)


ResetList

function ResetList (int GameIndex, int MapListIndex)


SaveGame

function bool SaveGame (int GameIndex)


SaveMapList

function bool SaveMapList (int GameIndex, int MapIndex)


SetActiveList

function bool SetActiveList (int GameIndex, int NewActive)


ShiftMap

function ShiftMap (int GameIndex, int MapListIndex, string MapName, int Count)


ValidGameIndex

protected function bool ValidGameIndex (int GameIndex)


ValidGameType

function bool ValidGameType (string GameType)


ValidMapListIndex

protected function bool ValidMapListIndex (int GameIndex, int MapListIndex)