UE3:DominantDirectionalLightComponent (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
UDK Object >> Component >> ActorComponent >> LightComponent >> DirectionalLightComponent >> DominantDirectionalLightComponent
Package:
Engine


Properties

DominantLightShadowInfo

Type: DominantShadowInfo

Modifiers: private, const


DominantLightShadowMap

Type: Object.Array_Mirror{TArray<WORD>}

Modifiers: private, const, native

Array of depths to the furthest shadow casting geometry in each shadowmap cell, quantized to a WORD and stored relative to LightSpaceImportanceBounds.Min.Z.

Default values

Property Value
LightShadowMode LightShadow_Normal

Structs

DominantShadowInfo

Modifiers: native

Object.Matrix WorldToLight
Transform from world space to the coordinate space that the DominantLightShadowMap entries are stored in.
Object.Matrix LightToWorld
Inverse of WorldToLight
Object.Box LightSpaceImportanceBounds
Bounding box of the area that the DominantLightShadowMap entries are stored for, in the coordinate space defined by WorldToLight.
int ShadowMapSizeX
Dimensions of DominantLightShadowMap
int ShadowMapSizeY