UE3:UTSeqObj_SPMission (UT3)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqObj_SPMission |
- Package:
- UTGame
- Direct subclass:
- UTSeqObj_SPRootMission
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTSeqObj_SPMission'
bAutomaticTransition
Type: bool
bClearCards
Type: bool
if true, all of the player's cards will be removed when this mission is completed
bCutSequence
Type: bool
bFirstMission
Type: bool
bIsBinkSequence
Type: bool
If true, this is a bink sequence
bUnlockChapterWhenCompleted
Type: bool
If true, this mission will unlock a chapter when it's completed
MalcolmSounds
Type: SoundCue
Array size: 3
Modifiers: editinlineuse
These sounds will be played when you enter the mission depending on the mission result
MissionID
Type: int
MissionInfo
Type: EMissionData
Default value:
Member | Value |
---|---|
MissionDescription | "<Edit Me>" |
MissionTitle | "<Edit Me>" |
Progression
Type: array<EMissionCondition>
Modifiers: editinline
UnlockChapterIndex
Type: int
The Chapter Index to unlock
Internal variables
bFixedup
Type: bool
Modifiers: transient
OldIndex
Type: int
Modifiers: transient
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ObjColor |
| ||||||||||
ObjName | "Single Player Mission" |
Enums
EMissionResult
- EMResult_Any
- EMResult_Won
- EMResult_Lost
Structs
EMissionCondition
Modifiers: native
- EMissionResult MissionResult
- string ConditionDesc
- array<UTProfileSettings.ESinglePlayerPersistentKeys> RequiredPersistentKeys
- array<UTProfileSettings.ESinglePlayerPersistentKeys> RestrictedPersistentKeys
Default values:
Property | Value |
---|---|
ConditionDesc | "" |
EMissionData
Modifiers: native
- int MissionIndex
- string MissionTitle
- string MissionDescription
- EMissionMapInfo MissionRules
- array<EMissionCondition> MissionProgression
Default values:
Property | Value |
---|---|
MissionDescription | "<Edit Me>" |
MissionTitle | "<Edit Me>" |
EMissionMapInfo
Modifiers: native
- string MissionMap
- string MissionURL
- Surface MissionMapImage
- bool bCustomMapCoords
- UIRoot.TextureCoordinates MissionMapCoords
- bool bCutSequence
- bool bAutomaticTransition
- name MapPoint
- name MapGlobeTag
- float MapDist
- array<EMissionObjectiveInfo> Objectives
- StaticMeshComponent MapBeacon
EMissionObjectiveInfo
Modifiers: native
Functions
Events
ChangeItAll
Other instance functions
GetChild
Returns the Mission object associated with a child
NumChildren
Returns the number of Children