UE3:UTUIDataStore_2DStringList (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE3:SAListData (UT3))
Object >> UIRoot >> UIDataProvider >> UIDataStore >> UTUIDataStore_2DStringList |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
ConstEditorListData
Type: array<SAEditorData>
Modifiers: const
Default value, index 0:
Member | Value |
---|---|
ListTags |
|
Tag | 'UTVoteGameList' |
Default value, index 1:
Member | Value |
---|---|
ListTags |
|
Tag | 'UTVoteMapList' |
Default value, index 2:
Member | Value |
---|---|
ListTags |
|
Tag | 'UTVoteMutators' |
EditorListData
Type: array<SAEditorData>
Modifiers: config
ListData
Type: array<SAArrayData>
Default values
Property | Value |
---|---|
Tag | 'UT2DStringList' |
WriteAccessType | ACCESS_WriteAll |
Structs
SAArrayData
Modifiers: native
- name Tag
- The tag used for binding this data to a list cell
- array<SAListData> Lists
- The 2-dimensional string list associated with this tag
- array<byte> RowStates
- Used to indicate whether or not a particular row is disabled or enabled (0 or 1); each Lists.Strings element represents a row
SAEditorData
Modifiers: native
- name Tag
- Corresponds to SAArrayData.Tag
- array<name> ListTags
- Corresponds to SAArrayData.Lists.ListTag
SAListData
Modifiers: native
- name ListTag
- The tag to use for identifying this list (corresponds to the column cell tag)
- string ColumnHeader
- The column header used for this string list
- array<string> Strings
- The actual string list
Functions
Native functions
GetFieldIndex
Parameters:
- FieldName - Name of the 2D String Array to find
Returns:
- the index of a string list
Other instance functions
AddField
AddFieldList
AddFieldRow
final function int AddFieldRow (int FieldIdx, optional const out array<string> RowStrings, optional bool bDisableSelection, optional bool bBatchOp)
EmptyField
final function EmptyField (name FieldName)
EmptyFieldLists
final function EmptyFieldLists (name FieldName)
FindFieldListItem
GetFieldList
GetFieldListIndex
Parameters:
- FieldIdx - Index of the 2D String Array as returned by GetFieldIndex
- ListName - Name of the string list to find
Returns:
- the index of the column within the specified string array
GetFieldListsLength
GetFieldRow
GetFieldRowElement
GetFieldRowLength
InsertFieldListItems
final function InsertFieldListItems (int FieldIdx, name ListName, int StartRowIdx, const out array<string> ListStrings, optional bool bBatchOp)
RemoveField
RemoveFieldList
RemoveFieldRow
SetColumnStr
SetFieldListsLength
SetFieldRowLength
UpdateFieldList
final function UpdateFieldList (int FieldIdx, name ListName, const out array<string> ListStrings, optional bool bBatchOp)
UpdateFieldRow
final function UpdateFieldRow (int FieldIdx, int RowIdx, const out array<string> RowStrings, optional bool bDisableSelection, optional bool bBatchOp)