UE3:UTBreakablePowerCables (UT3): Difference between revisions
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Latest revision as of 07:40, 23 May 2008
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTBreakablePowerCables'
BoxComp
Type: StaticMeshComponent
Default value: StaticMeshComponent'MyCollisionComp'
Mesh
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'MySkeletalMeshComponent'
Internal variables
AnimNode
Type: AnimNodeSequence
bBroken
Type: bool
BreakEffect
Type: ParticleSystem
Default value: ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWireBreak_Spark'
ReSparkInterval
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 2.0 |
SparkComponent0
Type: ParticleSystemComponent
Default value: ParticleSystemComponent'MySparkComponent0'
SparkComponent1
Type: ParticleSystemComponent
Default value: ParticleSystemComponent'MySparkComponent1'
SparkLight
Type: PointLightComponent
Default value: PointLightComponent'MySparkLight'
SparkNoise
Type: AudioComponent
Default value: AudioComponent'MySparkNoise'
TimeToRespawn
Type: float
Default values
Subobjects
MyCollisionComp
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
HiddenGame | True | ||||||||
Scale3D |
| ||||||||
StaticMesh | StaticMesh'UN_SimpleMeshes.TexPropCube_Dup' | ||||||||
Translation |
|
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bDynamic | False |
MySkeletalMeshComponent
Class: Engine.SkeletalMeshComponent
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTBreakablePowerCables:MySeqNode' |
AnimSets[0] | AnimSet'Envy_Level_Effects_2.DM_HeatRay.K_PowerWire_Anims' |
bUseAsOccluder | False |
CastShadow | False |
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTBreakablePowerCables:MyLightEnvironment' |
SkeletalMesh | SkeletalMesh'Envy_Level_Effects_2.DM_HeatRay.SK_PowerWire' |
MySparkComponent0
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
bAutoActivate | False |
Template | ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWire_Sparks_01' |
MySparkComponent1
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
bAutoActivate | False |
Template | ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWire_Sparks_01' |
MySparkLight
Class: Engine.PointLightComponent
Property | Value |
---|---|
bEnabled | False |
Brightness | 8.0 |
CastShadows | False |
FalloffExponent | 4.0 |
MySparkNoise
Class: Engine.AudioComponent
Property | Value |
---|---|
SoundCue | SoundCue'A_Ambient_NonLoops.HiTech.spark_large_LargeRadius_Cue' |
VolumeMultiplier | 5.0 |
Functions
Events
CheckRespawn
Used to countdown to respawn.
PostBeginPlay
Overrides: Actor.PostBeginPlay
Touch
Overrides: Actor.Touch
Look for vehicles touching the cable.
Other instance functions
BreakCable
SparkCable
TurnOffSparkEffects
TurnOffSparkLight
States
IgnoreItAll
State used to stop anything from happening on dedicated server.