UE3:UTDeathMessage (UT3): Difference between revisions

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'''Default value:''' "wurde getötet von"
'''Default value:''' "was killed by"


====SomeoneString====
====SomeoneString====
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'''Default value:''' "irgendjemand"
'''Default value:''' "someone"


===Internal variables===
===Internal variables===

Latest revision as of 07:40, 23 May 2008

UT3 Object >> LocalMessage >> UTLocalMessage >> UTDeathMessage
Package:
UTGame
Direct subclass:
UTTeamDeathMessage
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Message'

KilledString

Type: string

Modifiers: localized


Default value: "was killed by"

SomeoneString

Type: string

Modifiers: localized


Default value: "someone"

Internal variables

bNoConsoleDeathMessages

Type: bool

Modifiers: config


Default values

Property Value
bIsSpecial False
DrawColor
Member Value
A 255
B 0
G 0
R 255

Static functions

ClientReceive

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetConsoleColor

static function Object.Color GetConsoleColor (PlayerReplicationInfo RelatedPRI_1)

Overrides: LocalMessage.GetConsoleColor


GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString