UE3:UTVehicleFactory Leviathan (UT3): Difference between revisions

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| {{tl|Components||Actor internal variables}}[3]
| {{tl|Components||Actor internal variables}}[3]
| {{cl|SkeletalMeshComponent}}'{{tl|SVehicleMesh}}'
| {{cl|SkeletalMeshComponent}}'{{tl|SVehicleMesh}}'
|-
| {{tl|DrawScale||Actor}}
| 1.5
|-
|-
| {{tl|VehicleClassPath||UTVehicleFactory}}
| {{tl|VehicleClassPath||UTVehicleFactory}}
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! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 000000,Z
| Y
|  
| 0.0
|-
|-
| X
| Z
| 0.0
| -100.0
|}
|}
|}
|}

Latest revision as of 08:40, 23 May 2008

UT3 Object >> Actor >> NavigationPoint >> UTVehicleFactory >> UTVehicleFactory_Leviathan
Package:
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: UTVehicleFactory.Arrow

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTVehicleFactory.CollisionCylinder

Property Value
CollisionHeight 150.0
CollisionRadius 450.0

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTVehicleFactory.PathRenderer

No new values.

SVehicleMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleFactory.SVehicleMesh

Property Value
SkeletalMesh SkeletalMesh'VH_Leviathan.Mesh.SK_VH_Leviathan'
Translation
Member Value
X 0.0
Y 0.0
Z -100.0

Instance functions

RenderMapIcon

simulated function RenderMapIcon (UTMapInfo MP, Canvas Canvas, UTPlayerController PlayerOwner, Object.LinearColor FinalColor)

Overrides: UTVehicleFactory.RenderMapIcon