UE3:UTVehicleDeathPiece (UT3): Difference between revisions
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Copyright 1998- | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | ||
==Properties== | ==Properties== | ||
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'''Type:''' {{cl|ParticleSystemComponent}} | '''Type:''' {{cl|ParticleSystemComponent}} | ||
Returns whether a mutator should be allowed with this gametype | |||
'''Default value:''' {{cl|ParticleSystemComponent}}'{{tl|Particles}}' | '''Default value:''' {{cl|ParticleSystemComponent}}'{{tl|Particles}}' |
Latest revision as of 01:26, 26 July 2008
Object >> Actor >> UTGib >> UTGib_Vehicle >> UTVehicleDeathPiece |
- Package:
- UTGame
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
PSC
Type: ParticleSystemComponent
Returns whether a mutator should be allowed with this gametype
Default value: ParticleSystemComponent'Particles'
Default values
Subobjects
GibLightEnvironmentComp
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTGib_Vehicle.GibLightEnvironmentComp
No new values.
Particles
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
Template | ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SpecialCase_1_Attach' |
VehicleGibStaticMeshComp
Class: UTGame.UTGibStaticMeshComponent
Property | Value |
---|---|
CachedCullDistance | 8000.0 |
LightEnvironment | DynamicLightEnvironmentComponent'UTGame.Default__UTVehicleDeathPiece:GibLightEnvironmentComp' |
ScriptRigidBodyCollisionThreshold | 1.0 |
Events
PreBeginPlay
simulated event PreBeginPlay ()
Overrides: UTGib.PreBeginPlay
We need to skip the UTGib_Vehicle PreBeginPlay because UTGib_Vehicle tries to ChooseGib which we don't want to do *