UE3:UTVehicleDeathPiece (UT3): Difference between revisions

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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.


==Properties==
==Properties==
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'''Type:''' {{cl|ParticleSystemComponent}}
'''Type:''' {{cl|ParticleSystemComponent}}


<!-- enter variable description -->
Returns whether a mutator should be allowed with this gametype


'''Default value:''' {{cl|ParticleSystemComponent}}'{{tl|Particles}}'
'''Default value:''' {{cl|ParticleSystemComponent}}'{{tl|Particles}}'

Latest revision as of 01:26, 26 July 2008

UT3 Object >> Actor >> UTGib >> UTGib_Vehicle >> UTVehicleDeathPiece
Package:
UTGame
This class in other games:

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

PSC

Type: ParticleSystemComponent

Returns whether a mutator should be allowed with this gametype

Default value: ParticleSystemComponent'Particles'

Default values

Property Value
CollisionComponent UTGibStaticMeshComponent'VehicleGibStaticMeshComp'
Components[1] UTGibStaticMeshComponent'VehicleGibStaticMeshComp'
Components[2] ParticleSystemComponent'Particles'
GibMeshComp UTGibStaticMeshComponent'VehicleGibStaticMeshComp'

Subobjects

GibLightEnvironmentComp

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTGib_Vehicle.GibLightEnvironmentComp

No new values.

Particles

Class: Engine.ParticleSystemComponent

Property Value
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SpecialCase_1_Attach'

VehicleGibStaticMeshComp

Class: UTGame.UTGibStaticMeshComponent

Property Value
CachedCullDistance 8000.0
LightEnvironment DynamicLightEnvironmentComponent'UTGame.Default__UTVehicleDeathPiece:GibLightEnvironmentComp'
ScriptRigidBodyCollisionThreshold 1.0

Events

PreBeginPlay

simulated event PreBeginPlay ()

Overrides: UTGib.PreBeginPlay

We need to skip the UTGib_Vehicle PreBeginPlay because UTGib_Vehicle tries to ChooseGib which we don't want to do *