UE1:RMusicPlayer: Difference between revisions
(15 intermediate revisions by the same user not shown) | |||
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* You can't have more then one DSP plugin | * You can't have more then one DSP plugin | ||
* Additional codecs doesn't work | * Additional codecs doesn't work | ||
==Class tree== | ==Class tree== | ||
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+- [[Legacy:Actor_(UT)|Actor_(UT)]] | +- [[Legacy:Actor_(UT)|Actor_(UT)]] | ||
+- RMusic_Component - holds everything toghether and implements some basic functions | +- RMusic_Component - holds everything toghether and implements some basic functions | ||
+- RMusic_Controller - controls RMusic_Player | +- [[UE1:RMusic_Controller|RMusic_Controller]] - controls RMusic_Player | ||
+- [[UE1:RMusic_Player|RMusic_Player]] - plays music. This class is spawned either by RMusic_Controller or game type/console. | +- [[UE1:RMusic_Player|RMusic_Player]] - plays music. This class is spawned either by RMusic_Controller or game type/console. | ||
+- RMusic_Save - spawned by RMusic_Controller. Stores information about last used RMusic_Controller | +- RMusic_Save - spawned by RMusic_Controller. Stores information about last used RMusic_Controller | ||
== | ==Advanced usage (gametype/console integration)== | ||
This are just two simple samples. More can be found in zip file. | |||
===Gametype integration with save support=== | |||
Subclass of SinglePlayer2 (SinglePlayer2 is part of OldSkool by UsAaR33) | Subclass of SinglePlayer2 (SinglePlayer2 is part of OldSkool by UsAaR33) | ||
<uscript> | <uscript> | ||
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event PostLogin( playerpawn NewPlayer ) | event PostLogin( playerpawn NewPlayer ) | ||
{ | { | ||
local RMusic_Controller RMusic_Controller; | |||
local RMusic_Save RMusic_Save; | |||
local RMusic_Player RMusic_Player; | |||
Super.PostLogin(NewPlayer); | Super.PostLogin(NewPlayer); | ||
if(Level.NetMode != NM_DedicatedServer) | |||
{ | |||
//we have to find out we're in save or not | |||
foreach AllActors(class'RMusic_Save', RMusic_Save) | |||
{ | |||
//we have to check if we have saved controller | |||
if(RMusic_Save.SavedController != none) | |||
{ | |||
RMusic_Controller=RMusic_Save.SavedController; | |||
break; | |||
} | |||
} | |||
//if save controller is found, we have to restore music | |||
if(RMusic_Controller != none) RMusic_Controller.EVENT_Player(); | |||
else | |||
{ | { | ||
//we have to | //we found RMusic_Save, so RMusic_Controller is used, but wasn't activated. We have to stop the music if playing | ||
if( | RMusic_Player = class'RMusic_Component'.static.Find_RMusicPlayerByPPawn(NewPlayer,none,true); | ||
if( RMusic_Player != none) | |||
{ | { | ||
if( RMusic_Player.RMusic_IsPlaying() ) RMusic_Player.RMusic_Stop(); | |||
} | } | ||
} | } | ||
} | |||
} | } | ||
</uscript> | </uscript> | ||
===Console integration=== | |||
Subclass of UTConsole | Subclass of UTConsole | ||
<uscript> | <uscript> | ||
Line 228: | Line 80: | ||
if(PP != none) | if(PP != none) | ||
{ | { | ||
foreach PP.GetEntryLevel().AllActors(class'RMusic_Player', RMusic_Player) break; | if(PP.GetEntryLevel() != none) | ||
{ | |||
foreach PP.GetEntryLevel().AllActors(class'RMusic_Player', RMusic_Player) break; | |||
if (RMusic_Player != none && RMusic_Player.RMusic_IsPlaying()) RMusic_Player.RMusic_Stop(); | |||
} | |||
} | } | ||
} | } | ||
Line 236: | Line 91: | ||
} | } | ||
</uscript> | </uscript> | ||
==Changelog== | |||
*'''v 0.1.4''' | |||
**File is searched in all paths ([Core.System] in main ini) with *.umx | |||
*'''v 0.1.3''' | |||
**added information about current volume to the menu. | |||
**removed unused configuration from advanced options->audio | |||
*'''v 0.1.2''' | |||
**RMusic_Controller spawns RMusic_Save at startup | |||
**RMusic_SingleGameInfo2 detects save and stops/plays correct music | |||
*'''v 0.1.1''' | |||
**fixed Trigger function in RMusic_Controller | |||
**in RMusic_Player function RMusic_Play stops music (if something is playing), before playing new one | |||
*'''v 0.1.0''' | |||
**added new RMusic_Controller actions (AC_Pause and AC_UnPause) | |||
**DSP manager moved form RMusic_Controller into RMusic_DSPController | |||
**new samples in SDK (integration with gametype and playerpawn) | |||
*'''v 0.0.3''' | |||
**fixed fade in/out/corssfade bug | |||
**fixed crashes on dedicated server | |||
**added DSP related functions into RMusic_Player | |||
*'''v 0.0.2 (first public release)''' | |||
**fixed few RMusic_Player bugs | |||
==Download== | ==Download== | ||
'''link:''' [http://turniej.unreal.pl/files/RMusicPlayer.zip] | As always source code is included in zip file. | ||
===Unreal Tournament=== | |||
'''link:''' [http://turniej.unreal.pl/files/RMusicPlayer_newbeta.zip RMusicPlayer 0.1.4 (~694kb)] | |||
===Rune=== | |||
'''link:''' [http://turniej.unreal.pl/files/RMusicPlayer_Rune.zip RMusicPlayer 0.1.4 beta for Rune (~694kb)] |
Latest revision as of 15:18, 7 June 2009
About
RMusicPlayer is new version of RvMp3Player. The code has been completly rewritten, this time using FMODEX. Features:
- Mod support (you can subclass RMusic_Player to define new music directory)
- Save support in SP games
- Supports many audio files (flac, mp2, mp3, ogg, wma, wav)
- Crossfades/fades in/fades out music
Current bugs (will be fixed):
- DSP plugins - everything loads fine, but I can't hear difference :)
- You can't have more then one DSP plugin
- Additional codecs doesn't work
Class tree
+- Actor_(UT) +- RMusic_Component - holds everything toghether and implements some basic functions +- RMusic_Controller - controls RMusic_Player +- RMusic_Player - plays music. This class is spawned either by RMusic_Controller or game type/console. +- RMusic_Save - spawned by RMusic_Controller. Stores information about last used RMusic_Controller
Advanced usage (gametype/console integration)
This are just two simple samples. More can be found in zip file.
Gametype integration with save support
Subclass of SinglePlayer2 (SinglePlayer2 is part of OldSkool by UsAaR33) <uscript> class RMusic_SingleGameInfo extends SinglePlayer2;
event PostLogin( playerpawn NewPlayer ) {
local RMusic_Controller RMusic_Controller; local RMusic_Save RMusic_Save; local RMusic_Player RMusic_Player; Super.PostLogin(NewPlayer); if(Level.NetMode != NM_DedicatedServer) { //we have to find out we're in save or not foreach AllActors(class'RMusic_Save', RMusic_Save) { //we have to check if we have saved controller if(RMusic_Save.SavedController != none) { RMusic_Controller=RMusic_Save.SavedController; break; } } //if save controller is found, we have to restore music if(RMusic_Controller != none) RMusic_Controller.EVENT_Player();
else { //we found RMusic_Save, so RMusic_Controller is used, but wasn't activated. We have to stop the music if playing RMusic_Player = class'RMusic_Component'.static.Find_RMusicPlayerByPPawn(NewPlayer,none,true); if( RMusic_Player != none) { if( RMusic_Player.RMusic_IsPlaying() ) RMusic_Player.RMusic_Stop(); } }
}
} </uscript>
Console integration
Subclass of UTConsole <uscript> class RMusic_Console extends UTConsole;
function DrawLevelAction( canvas C ) { local RMusic_Player RMusic_Player; local PlayerPawn PP;
if ( Viewport.Actor.Level.LevelAction == LEVACT_Loading ) // Loading Screen { PP = Root.GetPlayerOwner(); if(PP != none) { if(PP.GetEntryLevel() != none) { foreach PP.GetEntryLevel().AllActors(class'RMusic_Player', RMusic_Player) break;
if (RMusic_Player != none && RMusic_Player.RMusic_IsPlaying()) RMusic_Player.RMusic_Stop(); } } } Super.DrawLevelAction(C); } </uscript>
Changelog
- v 0.1.4
- File is searched in all paths ([Core.System] in main ini) with *.umx
- v 0.1.3
- added information about current volume to the menu.
- removed unused configuration from advanced options->audio
- v 0.1.2
- RMusic_Controller spawns RMusic_Save at startup
- RMusic_SingleGameInfo2 detects save and stops/plays correct music
- v 0.1.1
- fixed Trigger function in RMusic_Controller
- in RMusic_Player function RMusic_Play stops music (if something is playing), before playing new one
- v 0.1.0
- added new RMusic_Controller actions (AC_Pause and AC_UnPause)
- DSP manager moved form RMusic_Controller into RMusic_DSPController
- new samples in SDK (integration with gametype and playerpawn)
- v 0.0.3
- fixed fade in/out/corssfade bug
- fixed crashes on dedicated server
- added DSP related functions into RMusic_Player
- v 0.0.2 (first public release)
- fixed few RMusic_Player bugs
Download
As always source code is included in zip file.
Unreal Tournament
link: RMusicPlayer 0.1.4 (~694kb)