UE2:UDamageCharger (UT2003): Difference between revisions

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same as UT2004, minus some defprops and PostBeginPlay
 
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{{infobox class
{{UE2:UDamageCharger (UT2004)}}
| package = XGame
| parent1 = xPickUpBase
| parent2 = Actor
| parent3 = Object
}}
{{autogenerated}}
UDamageCharger.
 
==Default values==
{| class="list defaults"
! Property
! Value
|-
| {{tl|DrawType||Actor properties}}
| {{tl|EDrawType||Actor enums|DT_StaticMesh}}
|-
| {{tl|PowerUp||xPickUpBase}}
| {{cl|UDamagePack|XPickups}}
|-
| {{tl|SpawnHeight||xPickUpBase}}
| 60.0
|-
| {{tl|StaticMesh||Actor properties}}
| XGame_rc.ShieldChargerMesh
|-
| {{tl|Texture||Actor properties}}
| None
|}

Latest revision as of 02:27, 27 July 2009

UT2003 Object >> Actor >> xPickUpBase >> UDamageCharger
Package:
XGame
This class in other games:

Pickup base for the Double Damage power-up.

Default values

Property Value
DrawType DT_StaticMesh
PowerUp XPickups.UDamagePack
SpawnHeight 60.0
StaticMesh XGame_rc.ShieldChargerMesh
Texture None