UE3:UTCTFHUDMessage (UT3): Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
Auto-generated page
 
m updated defaults
 
(One intermediate revision by the same user not shown)
Line 6: Line 6:
}}
}}
{{autogenerated}}
{{autogenerated}}
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.


==Properties==
==Properties==
Line 17: Line 17:
<!-- enter variable description -->
<!-- enter variable description -->


'''Default value:''' "Halten Sie die feindliche Flagge, bis Ihre gesichert wurde!"
'''Default value:''' "Hold enemy flag until your flag is returned!"


====EnemyHasFlagString====
====EnemyHasFlagString====
Line 26: Line 26:
<!-- enter variable description -->
<!-- enter variable description -->


'''Default value:''' "Der Feind hat Ihre Flagge, holen Sie sie zurück!"
'''Default value:''' "The enemy has your flag, recover it!"


====RedColor====
====RedColor====
Line 81: Line 81:
<!-- enter variable description -->
<!-- enter variable description -->


'''Default value:''' "Sie haben die Flagge, kehren Sie zur Basis zurück!"
'''Default value:''' "You have the flag, return to base!"


===Default values===
===Default values===
Line 87: Line 87:
! Property
! Property
! Value
! Value
|-
| {{tl|bIsConsoleMessage||LocalMessage}}
| False
|-
|-
| {{tl|bIsUnique||LocalMessage}}
| {{tl|bIsUnique||LocalMessage}}

Latest revision as of 03:18, 16 August 2009

UT3 Object >> LocalMessage >> UTLocalMessage >> UTCTFHUDMessage
Package:
UTGame
This class in other games:

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Message'

BothFlagsString

Type: string

Modifiers: localized


Default value: "Hold enemy flag until your flag is returned!"

EnemyHasFlagString

Type: string

Modifiers: localized


Default value: "The enemy has your flag, recover it!"

RedColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

YellowColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

YouHaveFlagString

Type: string

Modifiers: localized


Default value: "You have the flag, return to base!"

Default values

Property Value
bIsUnique True
DrawColor
Member Value
A 255
B 255
G 160
R 0
FontSize 1
Lifetime 1.0
MessageArea 0

Static functions

AddAnnouncement

static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)

Overrides: UTLocalMessage.AddAnnouncement


GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetColor


GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString