UE3:UTUIDataStore MenuItems (UT3): Difference between revisions
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Inherited version of the game resource datastore that has UT specific dataproviders. | Inherited version of the game resource datastore that has UT specific dataproviders. | ||
Copyright 1998- | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | ||
==Properties== | ==Properties== | ||
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Current game mode to filter by. | Current game mode to filter by. | ||
'''Default value:''' 2 | |||
====MapCycle==== | ====MapCycle==== | ||
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| ProviderTag | | ProviderTag | ||
| 'Settings' | | 'Settings' | ||
|} | |} | ||
|- | |- | ||
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| ProviderTag | | ProviderTag | ||
| 'Weapons' | | 'Weapons' | ||
|} | |||
|- | |||
| {{tl|ElementProviderTypes||UIDataStore_GameResource}}[10] | |||
| | |||
{| class="list defaults" | |||
! {{tl|GameResourceDataProvider||UIDataStore_GameResource|Member}} | |||
! Value | |||
|- | |||
| ProviderClassName | |||
| "UTGame.UTUIDataProvider_Weapon" | |||
|- | |||
| ProviderTag | |||
| 'DropDownWeapons' | |||
|} | |||
|- | |||
| {{tl|ElementProviderTypes||UIDataStore_GameResource}}[11] | |||
| | |||
{| class="list defaults" | |||
! {{tl|GameResourceDataProvider||UIDataStore_GameResource|Member}} | |||
! Value | |||
|- | |||
| ProviderClassName | |||
| "UTGame.UTUIDataProvider_DemoFile" | |||
|- | |||
| ProviderTag | |||
| 'DemoFiles' | |||
|} | |} | ||
|- | |- |
Latest revision as of 06:03, 16 August 2009
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Object >> UIRoot >> UIDataProvider >> UIDataStore >> UIDataStore_GameResource >> UTUIDataStore_MenuItems |
- Package:
- UTGame
- Implemented interfaces:
- UIListElementCellProvider, UIListElementProvider
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Inherited version of the game resource datastore that has UT specific dataproviders.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
EnabledMutators
Array of enabled mutators, the available mutators list will not contain any of these mutators.
GameModeFilter
Type: int
Current game mode to filter by.
Default value: 2
MapCycle
Array of maps, the available maps list will not contain any of these maps.
WeaponPriority
Priority listing of the weapons, index 0 being highest priority.
Default values
Property | Value | ||||||
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ElementProviderTypes[0] |
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ElementProviderTypes[1] |
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ElementProviderTypes[2] |
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ElementProviderTypes[3] |
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ElementProviderTypes[4] |
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ElementProviderTypes[5] |
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ElementProviderTypes[6] |
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ElementProviderTypes[7] |
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ElementProviderTypes[8] |
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ElementProviderTypes[9] |
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ElementProviderTypes[10] |
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ElementProviderTypes[11] |
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Tag | 'UTMenuItems' | ||||||
WriteAccessType | ACCESS_WriteAll |
Functions
Static native functions
GetAllResourceDataProviders
finds all UIResourceDataProvider objects defined in all .ini files in the game's config directory static and script exposed to allow access to map/mutator/gametype/weapon lists outside of the menus
Native functions
FindValueInProviderSet
Attempts to find the index of a provider given a provider field name, a search tag, and a value to match.
Returns:
- Returns the index of the provider or INDEX_NONE if the provider wasn't found.
GetProviderCount
Returns:
- Returns the number of providers for a given field name.
GetProviderSet
Attempts to retrieve all providers with the specified provider field name.
Parameters:
- ProviderFieldName - Name of the provider set to search for
- OutProviders - A set of providers with the given name
Returns:
- TRUE if the set was found, FALSE otherwise.
GetValueFromProviderSet
Attempts to find the value of a provider given a provider cell field.
Returns:
- Returns true if the value was found, false otherwise.
IsProviderFiltered
Returns:
- Whether or not the specified provider is filtered or not.