UE3:GameCrowdInteractionDestination (UDK): Difference between revisions

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m 1 revision: class descriptions for UDK January update (part 2)
 
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Latest revision as of 05:39, 17 January 2010

UDK Object >> Actor >> GameCrowdInteractionPoint >> GameCrowdDestination >> GameCrowdInteractionDestination
Package:
GameFramework
Implemented interfaces:
EditorLinkSelectionInterface, GameCrowdSpawnInterface, Interface_NavigationHandle

Convenience subclass, with typical settings for interaction points

Default values

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: GameCrowdDestination.CollisionCylinder

Property Value
ReplacementPrimitive None

ConnectionRenderer

Class: GameFramework.GameDestinationConnRenderingComponent

Inherits from: GameCrowdDestination.ConnectionRenderer

Property Value
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Inherits from: GameCrowdDestination.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.Crowd.T_Crowd_Destination'