UE3:GameCrowdInteractionDestination (UDK): Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
No edit summary |
m 1 revision: class descriptions for UDK January update (part 2) |
(No difference)
|
Latest revision as of 05:39, 17 January 2010
![]() |
Object >> Actor >> GameCrowdInteractionPoint >> GameCrowdDestination >> GameCrowdInteractionDestination |
- Package:
- GameFramework
- Implemented interfaces:
- EditorLinkSelectionInterface, GameCrowdSpawnInterface, Interface_NavigationHandle
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Convenience subclass, with typical settings for interaction points
Default values
Property | Value |
---|---|
bAllowsSpawning | False |
bAvoidWhenPanicked | True |
bMustReachExactly | True |
Capacity | 1 |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: GameCrowdDestination.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
ConnectionRenderer
Class: GameFramework.GameDestinationConnRenderingComponent
Inherits from: GameCrowdDestination.ConnectionRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Inherits from: GameCrowdDestination.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.Crowd.T_Crowd_Destination' |