UE3:InterpTrackEvent (UDK): Difference between revisions

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m 1 revision: class descriptions for UDK January update (part 2)
 
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{{infobox class
{{UE3:InterpTrackEvent (UT3)}}
| package = Engine
| parent1 = InterpTrack
| parent2 = Object
}}
{{autogenerated}}
null
 
==Properties==
===Property group 'InterpTrackEvent'===
====bFireEventsWhenBackwards====
'''Type:''' [[bool]]
 
If events should be fired when passed playing the sequence backwards.
 
'''Default value:''' True
 
====bFireEventsWhenForwards====
'''Type:''' [[bool]]
 
If events should be fired when passed playing the sequence forwards.
 
'''Default value:''' True
 
====bFireEventsWhenJumpingForwards====
'''Type:''' [[bool]]
 
If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.
 
===Internal variables===
====EventTrack====
'''Type:''' [[array]]<{{tl|EventTrackKey}}>
 
Array of events to fire off.
 
===Default values===
{| class="list defaults"
! Property
! Value
|-
| {{tl|TrackInstClass||InterpTrack}}
| [[Types#Class|Class]]'{{cl|InterpTrackInstEvent|Engine}}'
|-
| {{tl|TrackTitle||InterpTrack}}
| "Event"
|}
 
==Structs==
===EventTrackKey===
'''[[Structs#Modifiers|Modifiers]]:''' native
 
<!-- enter struct description -->
; [[float]] Time : <!-- enter variable description -->
; [[name]] EventName : <!-- enter variable description -->

Latest revision as of 05:40, 17 January 2010

UDK Object >> InterpTrack >> InterpTrackEvent
Package:
Engine
This class in other games:

null

Properties

Property group 'InterpTrackEvent'

bFireEventsWhenBackwards

Type: bool

If events should be fired when passed playing the sequence backwards.

Default value: True

bFireEventsWhenForwards

Type: bool

If events should be fired when passed playing the sequence forwards.

Default value: True

bFireEventsWhenJumpingForwards

Type: bool

If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.

Internal variables

EventTrack

Type: array<EventTrackKey>

Array of events to fire off.

Default values

Structs

EventTrackKey

Modifiers: native

Information for one event in the track.

float Time
name EventName