UE3:ParticleModule (UDK): Difference between revisions

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If TRUE, the module performs operations on particles during Updating
If TRUE, the module performs operations on particles during Updating
====IdenticalIgnoreProperties====
'''Type:''' [[array]]<[[name]]>
Names of properties that should be ignored during IsIdentical check.
'''Default value, index 0:''' 'bSpawnModule'
'''Default value, index 1:''' 'bUpdateModule'
'''Default value, index 2:''' 'bCurvesAsColor'
'''Default value, index 3:''' 'b3DDrawMode'
'''Default value, index 4:''' 'bSupported3DDrawMode'
'''Default value, index 5:''' 'bEditable'
'''Default value, index 6:''' 'ModuleEditorColor'
'''Default value, index 7:''' 'IdenticalIgnoreProperties'
'''Default value, index 8:''' 'LODValidity'


====LODDuplicate====
====LODDuplicate====

Latest revision as of 05:42, 17 January 2010

UDK Object >> ParticleModule
Package:
Engine
Direct subclasses:
ParticleModuleAccelerationBase, ParticleModuleAttractorBase, ParticleModuleBeamBase, ParticleModuleCollisionBase, ParticleModuleColorBase, ParticleModuleEventBase, ParticleModuleKillBase, ParticleModuleLifetimeBase, ParticleModuleLocationBase, ParticleModuleMaterialBase, ParticleModuleOrbitBase, ParticleModuleOrientationBase, ParticleModuleParameterBase, ParticleModuleRequired, ParticleModuleRotationBase, ParticleModuleRotationRateBase, ParticleModuleSizeBase, ParticleModuleSpawnBase, ParticleModuleStoreSpawnTimeBase, ParticleModuleSubUVBase, ParticleModuleTrailBase, ParticleModuleTypeDataBase, ParticleModuleUberBase, ParticleModuleVelocityBase
This class in other games:


Properties

Property group 'Cascade'

b3DDrawMode

Type: bool

If TRUE, the module should render its 3D visualization helper

ModuleEditorColor

Type: Object.Color

The color to draw the modules curves in the curve editor. If bCurvesAsColor is TRUE, it overrides this value.

Internal variables

bCurvesAsColor

Type: bool

If TRUE, the module displays vector curves as colors

bEditable

Type: bool

If TRUE, the module has had editing enabled on it

Default value: True

bEnabled

Type: bool

If TRUE, the module is enabled

Default value: True

bSpawnModule

Type: bool

If TRUE, the module performs operations on particles during Spawning

bSupported3DDrawMode

Type: bool

If TRUE, the module supports rendering a 3D visualization helper

bUpdateModule

Type: bool

If TRUE, the module performs operations on particles during Updating

LODDuplicate

Type: bool

If TRUE, this flag indicates that auto-generation for LOD will result in an exact duplicate of the module, regardless of the percentage. If FALSE, it will result in a module with different settings.

Default value: True

LODValidity

Type: byte

Modifiers: const

The LOD levels this module is present in. Bit-flags are used to indicate validity for a given LOD level. For example, if ((1 << Level) & LODValidity) != 0 then the module is used in that LOD.

Enums

EModuleType

ModuleType Indicates the kind of emitter the module can be applied to. ie, EPMT_Beam - only applies to beam emitters.

The TypeData field is present to speed up finding the TypeData module.

EPMT_General
General - all emitter types can use it
EPMT_TypeData
TypeData - TypeData modules
EPMT_Beam
Beam - only applied to beam emitters
EPMT_Trail
Trail - only applied to trail emitters
EPMT_Spawn
Spawn - all emitter types REQUIRE it
EPMT_Required
Required - all emitter types REQUIRE it
EPMT_Event
Event - event related modules

EParticleSourceSelectionMethod

Particle Selection Method, for any emitters that utilize particles as the source points.

EPSSM_Random
Random - select a particle at random
EPSSM_Sequential
Sequential - select a particle in order

Structs

ParticleCurvePair

Modifiers: native, transient

string CurveName
Object CurveObject