UE3:SeqAct SetSoundMode (UDK): Difference between revisions

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Latest revision as of 05:45, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetSoundMode
Package:
Engine


Properties

Property group 'SeqAct_SetSoundMode'

SoundMode

Type: SoundMode

SoundMode to use, or None for default.

Default values

Property Value
bCallHandler False
InputLinks[0]
Member Value
LinkDesc "Start"
InputLinks[1]
Member Value
LinkDesc "Stop"
ObjCategory "Sound"
ObjName "Set Sound Mode"

Functions

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Events

Activated

event Activated ()

Overrides: SequenceOp.Activated

Call handler manually so we can assume PC without requiring one to be attached *