UE3:UTSeqCond CheckWeapon (UDK): Difference between revisions
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m 1 revision: class descriptions for UDK January update (part 8) |
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqOpOutputLink||SequenceOp|Member}} | ! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqOpOutputLink||SequenceOp|Member}} | ! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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Latest revision as of 06:02, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_CheckWeapon |
- Package:
- UTGame
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'UTSeqCond_CheckWeapon'
TestForWeaponClass
Internal variables
Target
Type: Actor
Default values
Property | Value | ||||||||||
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ObjName | "UTWeaponTest" | ||||||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.