UE3:UTSeqCond HasPersistentKey (UDK): Difference between revisions
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m 1 revision: class descriptions for UDK January update (part 8) |
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{{ | {{infobox class | ||
| package = UTGame | |||
| parent1 = SequenceCondition | |||
| parent2 = SequenceOp | |||
| parent3 = SequenceObject | |||
| parent4 = Object | |||
}} | |||
{{autogenerated}} | |||
<!-- enter class description --> | |||
==Properties== | |||
===Property group 'UTSeqCond_HasPersistentKey'=== | |||
====SearchKey==== | |||
'''Type:''' {{tl|ESinglePlayerPersistentKeys|UTProfileSettings|enums}} | |||
<!-- enter variable description --> | |||
===Internal variables=== | |||
====Target==== | |||
'''Type:''' {{cl|PlayerController}} | |||
<!-- enter variable description --> | |||
===Default values=== | |||
{| class="list defaults" | |||
! Property | |||
! Value | |||
|- | |||
| {{tl|ObjName||SequenceObject}} | |||
| "Has Persistent Key" | |||
|- | |||
| {{tl|OutputLinks||SequenceOp}}[0] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "Has Key" | |||
|} | |||
|- | |||
| {{tl|OutputLinks||SequenceOp}}[1] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "No Key" | |||
|} | |||
|} | |||
==Events== | |||
====Activated==== | |||
{{code|event '''Activated''' ()}} | |||
'''Overrides:''' {{tl|Activated|SequenceOp}} | |||
Called when this event is activated. |
Latest revision as of 06:02, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_HasPersistentKey |
- Package:
- UTGame
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'UTSeqCond_HasPersistentKey'
SearchKey
Type: UTProfileSettings.ESinglePlayerPersistentKeys
Internal variables
Target
Type: PlayerController
Default values
Property | Value | ||||
---|---|---|---|---|---|
ObjName | "Has Persistent Key" | ||||
OutputLinks[0] |
| ||||
OutputLinks[1] |
|
Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.