UE3:UTSeqCond HasPersistentKey (UDK): Difference between revisions

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m 1 revision: class descriptions for UDK January update (part 8)
 
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{{UE3:UTSeqCond_HasPersistentKey (UT3)}}
{{infobox class
| package = UTGame
| parent1 = SequenceCondition
| parent2 = SequenceOp
| parent3 = SequenceObject
| parent4 = Object
}}
{{autogenerated}}
<!-- enter class description -->
 
==Properties==
===Property group 'UTSeqCond_HasPersistentKey'===
====SearchKey====
'''Type:''' {{tl|ESinglePlayerPersistentKeys|UTProfileSettings|enums}}
 
<!-- enter variable description -->
 
===Internal variables===
====Target====
'''Type:''' {{cl|PlayerController}}
 
<!-- enter variable description -->
 
===Default values===
{| class="list defaults"
! Property
! Value
|-
| {{tl|ObjName||SequenceObject}}
| "Has Persistent Key"
|-
| {{tl|OutputLinks||SequenceOp}}[0]
|
{| class="list defaults"
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "Has Key"
|}
|-
| {{tl|OutputLinks||SequenceOp}}[1]
|
{| class="list defaults"
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "No Key"
|}
|}
 
==Events==
====Activated====
{{code|event '''Activated''' ()}}
 
'''Overrides:''' {{tl|Activated|SequenceOp}}
 
Called when this event is activated.

Latest revision as of 06:02, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_HasPersistentKey
Package:
UTGame
This class in other games:


Properties

Property group 'UTSeqCond_HasPersistentKey'

SearchKey

Type: UTProfileSettings.ESinglePlayerPersistentKeys


Internal variables

Target

Type: PlayerController


Default values

Property Value
ObjName "Has Persistent Key"
OutputLinks[0]
Member Value
LinkDesc "Has Key"
OutputLinks[1]
Member Value
LinkDesc "No Key"

Events

Activated

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.