Engine Directory Structure: Difference between revisions

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This directory is where the game itself is installed. By default, it's called '''{drive}:\{game name}''', eg '''C:\UnrealTournament''', '''C:\WheelOfTime''' etc. Throughout the Unreal Wiki, you'll see it referred to as {[[Base Directory]]}. Within this directory there are several sub directories which varies depending on the engine version.
This directory is where the game itself is installed. By default, it's called '''{drive}:\{game name}''', eg '''C:\UnrealTournament''', '''C:\WheelOfTime''' etc. Throughout the Unreal Wiki, you'll see it referred to as {[[Base Directory]]}. Within this directory there are several sub directories which varies depending on the engine version.


===Unreal Engine 3===
====Unreal Engine 3====
+{'''GameName'''}\
+{'''GameName'''}\
++Binaries\
++Binaries\
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+++Shaders\
+++Shaders\
+++Stats\
+++Stats\
++UTGame\
++{'''prefix'''}Game\
+++Config\
+++Config\
+++CookedPC\
+++CookedPC\
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+++Unpublished\
+++Unpublished\


===Unreal Engine 2===
====Unreal Engine 2====
+{'''GameName'''}\
+{'''GameName'''}\
++Animations\
++Animations\
++Benchmark\
++Benchmark\
++Cache\
++Demos\
++ForceFeedback\
++ForceFeedback\
++Help\
++Help\
++KarmaData\
++Maps\
++Maps\
++Music\
++Music\
++Prefabs\
++Save\
++Saves\
++ScreenShots\
++Sounds\
++Sounds\
++Speech\
++StaticMeshes\
++StaticMeshes\
++System\
++System\
++++editorres\
++Textures\
++Textures\
++UserLogs\
++Web\
++Web\
==Script Directories==
===Precompiled Script===
====Unreal Engine 3====
Precompiled scripts for this engine version will go in one of two directories:<br>
{[[User Documents Directory]]}\My Games\{'''game name'''}\UTGame\Src<br>
{[[Base Directory]]}\Development\Src
====Unreal Engine 2====
Same as for exported scripts, precompiled scripts go in package directories in the games {[[Base Directory]]}.


===Exported Script===
===Exported Script===
===Unreal Engine 3===
====Unreal Engine 3====
Exported scripts for this engine version will go in one of two directories:
Exported scripts for this engine version will go in:<br>
{'''drive'''}:\{'''user documents'''}\My Games\Unreal Tournament 3\UTGame\ExportedScript
{[[User Documents Directory]]}\My Games\Unreal Tournament 3\UTGame\ExportedScript


===Unreal Engine 2===
====Unreal Engine 2====
Exported scripts for this engine version will go in the games {[[Base Directory]]}.
Exported scripts for this engine version will go in the games {[[Base Directory]]}.


==The User Directory==
==The User Directory==
In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:<br>
In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:<br>
{'''drive'''}:\{'''Documents'''}\{'''User'''}\My Documents\My Games\Unreal Tournament 3
{[[User Documents Directory]]}\My Documents\My Games\Unreal Tournament 3

Latest revision as of 11:02, 3 May 2010

The Unreal Base Directory

This directory is where the game itself is installed. By default, it's called {drive}:\{game name}, eg C:\UnrealTournament, C:\WheelOfTime etc. Throughout the Unreal Wiki, you'll see it referred to as {Base Directory}. Within this directory there are several sub directories which varies depending on the engine version.

Unreal Engine 3

+{GameName}\ ++Binaries\ ++Engine\ +++Config\ +++Localization\ +++Shaders\ +++Stats\ ++{prefix}Game\ +++Config\ +++CookedPC\ +++Localization\ +++Logs\ +++Movies\ +++Published\ +++Splash\ +++Src\ +++Unpublished\

Unreal Engine 2

+{GameName}\ ++Animations\ ++Benchmark\ ++Cache\ ++Demos\ ++ForceFeedback\ ++Help\ ++KarmaData\ ++Maps\ ++Music\ ++Prefabs\ ++Save\ ++Saves\ ++ScreenShots\ ++Sounds\ ++Speech\ ++StaticMeshes\ ++System\ ++++editorres\ ++Textures\ ++UserLogs\ ++Web\

Script Directories

Precompiled Script

Unreal Engine 3

Precompiled scripts for this engine version will go in one of two directories:
{User Documents Directory}\My Games\{game name}\UTGame\Src
{Base Directory}\Development\Src

Unreal Engine 2

Same as for exported scripts, precompiled scripts go in package directories in the games {Base Directory}.

Exported Script

Unreal Engine 3

Exported scripts for this engine version will go in:
{User Documents Directory}\My Games\Unreal Tournament 3\UTGame\ExportedScript

Unreal Engine 2

Exported scripts for this engine version will go in the games {Base Directory}.

The User Directory

In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:
{User Documents Directory}\My Documents\My Games\Unreal Tournament 3