Engine Directory Structure: Difference between revisions
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This directory is where the game itself is installed. By default, it's called '''{drive}:\{game name}''', eg '''C:\UnrealTournament''', '''C:\WheelOfTime''' etc. Throughout the Unreal Wiki, you'll see it referred to as {[[Base Directory]]}. Within this directory there are several sub directories which varies depending on the engine version. | This directory is where the game itself is installed. By default, it's called '''{drive}:\{game name}''', eg '''C:\UnrealTournament''', '''C:\WheelOfTime''' etc. Throughout the Unreal Wiki, you'll see it referred to as {[[Base Directory]]}. Within this directory there are several sub directories which varies depending on the engine version. | ||
===Unreal Engine 3=== | ====Unreal Engine 3==== | ||
+{'''GameName'''}\ | +{'''GameName'''}\ | ||
++Binaries\ | ++Binaries\ | ||
Line 10: | Line 10: | ||
+++Shaders\ | +++Shaders\ | ||
+++Stats\ | +++Stats\ | ||
++ | ++{'''prefix'''}Game\ | ||
+++Config\ | +++Config\ | ||
+++CookedPC\ | +++CookedPC\ | ||
Line 21: | Line 21: | ||
+++Unpublished\ | +++Unpublished\ | ||
===Unreal Engine 2=== | ====Unreal Engine 2==== | ||
+{'''GameName'''}\ | +{'''GameName'''}\ | ||
++Animations\ | ++Animations\ | ||
++Benchmark\ | ++Benchmark\ | ||
++Cache\ | |||
++Demos\ | |||
++ForceFeedback\ | ++ForceFeedback\ | ||
++Help\ | ++Help\ | ||
++KarmaData\ | |||
++Maps\ | ++Maps\ | ||
++Music\ | ++Music\ | ||
++Prefabs\ | |||
++Save\ | |||
++Saves\ | |||
++ScreenShots\ | |||
++Sounds\ | ++Sounds\ | ||
++Speech\ | |||
++StaticMeshes\ | ++StaticMeshes\ | ||
++System\ | ++System\ | ||
++++editorres\ | |||
++Textures\ | ++Textures\ | ||
++UserLogs\ | |||
++Web\ | ++Web\ | ||
==Script Directories== | |||
===Precompiled Script=== | |||
====Unreal Engine 3==== | |||
Precompiled scripts for this engine version will go in one of two directories:<br> | |||
{[[User Documents Directory]]}\My Games\{'''game name'''}\UTGame\Src<br> | |||
{[[Base Directory]]}\Development\Src | |||
====Unreal Engine 2==== | |||
Same as for exported scripts, precompiled scripts go in package directories in the games {[[Base Directory]]}. | |||
===Exported Script=== | ===Exported Script=== | ||
===Unreal Engine 3=== | ====Unreal Engine 3==== | ||
Exported scripts for this engine version will go in | Exported scripts for this engine version will go in:<br> | ||
{ | {[[User Documents Directory]]}\My Games\Unreal Tournament 3\UTGame\ExportedScript | ||
===Unreal Engine 2=== | ====Unreal Engine 2==== | ||
Exported scripts for this engine version will go in the games {[[Base Directory]]}. | Exported scripts for this engine version will go in the games {[[Base Directory]]}. | ||
==The User Directory== | ==The User Directory== | ||
In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:<br> | In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:<br> | ||
{ | {[[User Documents Directory]]}\My Documents\My Games\Unreal Tournament 3 |
Latest revision as of 11:02, 3 May 2010
The Unreal Base Directory
This directory is where the game itself is installed. By default, it's called {drive}:\{game name}, eg C:\UnrealTournament, C:\WheelOfTime etc. Throughout the Unreal Wiki, you'll see it referred to as {Base Directory}. Within this directory there are several sub directories which varies depending on the engine version.
Unreal Engine 3
+{GameName}\ ++Binaries\ ++Engine\ +++Config\ +++Localization\ +++Shaders\ +++Stats\ ++{prefix}Game\ +++Config\ +++CookedPC\ +++Localization\ +++Logs\ +++Movies\ +++Published\ +++Splash\ +++Src\ +++Unpublished\
Unreal Engine 2
+{GameName}\ ++Animations\ ++Benchmark\ ++Cache\ ++Demos\ ++ForceFeedback\ ++Help\ ++KarmaData\ ++Maps\ ++Music\ ++Prefabs\ ++Save\ ++Saves\ ++ScreenShots\ ++Sounds\ ++Speech\ ++StaticMeshes\ ++System\ ++++editorres\ ++Textures\ ++UserLogs\ ++Web\
Script Directories
Precompiled Script
Unreal Engine 3
Precompiled scripts for this engine version will go in one of two directories:
{User Documents Directory}\My Games\{game name}\UTGame\Src
{Base Directory}\Development\Src
Unreal Engine 2
Same as for exported scripts, precompiled scripts go in package directories in the games {Base Directory}.
Exported Script
Unreal Engine 3
Exported scripts for this engine version will go in:
{User Documents Directory}\My Games\Unreal Tournament 3\UTGame\ExportedScript
Unreal Engine 2
Exported scripts for this engine version will go in the games {Base Directory}.
The User Directory
In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:
{User Documents Directory}\My Documents\My Games\Unreal Tournament 3