Engine Directory Structure: Difference between revisions
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+++Shaders\ | +++Shaders\ | ||
+++Stats\ | +++Stats\ | ||
++ | ++{'''prefix'''}Game\ | ||
+++Config\ | +++Config\ | ||
+++CookedPC\ | +++CookedPC\ | ||
Line 29: | Line 29: | ||
++ForceFeedback\ | ++ForceFeedback\ | ||
++Help\ | ++Help\ | ||
++KarmaData\ | |||
++Maps\ | ++Maps\ | ||
++Music\ | ++Music\ | ||
Line 44: | Line 45: | ||
++Web\ | ++Web\ | ||
== | ==Script Directories== | ||
===Precompiled Script=== | |||
====Unreal Engine 3==== | ====Unreal Engine 3==== | ||
Precompiled scripts for this engine version will go in one of two directories:<br> | |||
{''' | {[[User Documents Directory]]}\My Games\{'''game name'''}\UTGame\Src<br> | ||
{[[Base Directory]]}\Development\Src | |||
====Unreal Engine 2==== | |||
Same as for exported scripts, precompiled scripts go in package directories in the games {[[Base Directory]]}. | |||
===Exported Script=== | |||
====Unreal Engine 3==== | |||
Exported scripts for this engine version will go in:<br> | |||
{[[User Documents Directory]]}\My Games\Unreal Tournament 3\UTGame\ExportedScript | |||
====Unreal Engine 2==== | ====Unreal Engine 2==== | ||
Line 54: | Line 65: | ||
==The User Directory== | ==The User Directory== | ||
In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:<br> | In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:<br> | ||
{ | {[[User Documents Directory]]}\My Documents\My Games\Unreal Tournament 3 |
Latest revision as of 11:02, 3 May 2010
The Unreal Base Directory
This directory is where the game itself is installed. By default, it's called {drive}:\{game name}, eg C:\UnrealTournament, C:\WheelOfTime etc. Throughout the Unreal Wiki, you'll see it referred to as {Base Directory}. Within this directory there are several sub directories which varies depending on the engine version.
Unreal Engine 3
+{GameName}\ ++Binaries\ ++Engine\ +++Config\ +++Localization\ +++Shaders\ +++Stats\ ++{prefix}Game\ +++Config\ +++CookedPC\ +++Localization\ +++Logs\ +++Movies\ +++Published\ +++Splash\ +++Src\ +++Unpublished\
Unreal Engine 2
+{GameName}\ ++Animations\ ++Benchmark\ ++Cache\ ++Demos\ ++ForceFeedback\ ++Help\ ++KarmaData\ ++Maps\ ++Music\ ++Prefabs\ ++Save\ ++Saves\ ++ScreenShots\ ++Sounds\ ++Speech\ ++StaticMeshes\ ++System\ ++++editorres\ ++Textures\ ++UserLogs\ ++Web\
Script Directories
Precompiled Script
Unreal Engine 3
Precompiled scripts for this engine version will go in one of two directories:
{User Documents Directory}\My Games\{game name}\UTGame\Src
{Base Directory}\Development\Src
Unreal Engine 2
Same as for exported scripts, precompiled scripts go in package directories in the games {Base Directory}.
Exported Script
Unreal Engine 3
Exported scripts for this engine version will go in:
{User Documents Directory}\My Games\Unreal Tournament 3\UTGame\ExportedScript
Unreal Engine 2
Exported scripts for this engine version will go in the games {Base Directory}.
The User Directory
In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:
{User Documents Directory}\My Documents\My Games\Unreal Tournament 3