UnrealScript Feature Recommendations: Difference between revisions

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00zX (talk | contribs)
Okay so shoot me but I wouldnt mind seeing what other people have to say on this :)
 
00zX (talk | contribs)
Replaced content with '{{delete}}'
 
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=Unreal Script Feature Recommendations=
{{delete}}
==Block Scope variable definitions==
 
'''This:'''<uscript>
function NoBlockScope()
{
local Object Obj;
foreach ObjArray(Obj)
{
//do something here
//Obj is accessible here
}
//Obj is not defined and inaccessible in this scope
}</uscript>
 
'''Would become:'''<uscript>
function BlockScope()
{
foreach ObjArray(local Object Obj)
{
//do something here
}
}</uscript>
'''The local keyword could be replaced with var, block or just omitted entirely. Similarly this would work for any type as in the following:'''<uscript>
function BlockScopeTwo()
{
foreach ObjArray(var Object Obj, var int i)
{
//do something here
//Obj and i are only accessible here
}
//Obj and i are not defined and inaccessible in this scope
}</uscript>
 
===Default variable assignment===
'''This:'''<uscript>
function bool CheckReplacement(Actor Other)
{
local Controller C;
C = Controller(Other);
 
if(C != None)
{
//do something here
}
}</uscript>
'''Would become:'''<uscript>
function bool CheckReplacement(Actor Other)
{
local Controller C = Controller(Other);
if(C != None)
{
//do something here
}
}</uscript>
'''The following example is of both block scope and default variable assignment:'''
<uscript>
function BlockScopeThree()
{
for(local int i = 0; i < A.length; ++i)
{
//do something here
}
}</uscript>
==Triplet type==
A type that can only be one of the following, constructed from 2 boolean types, one which denoted the value of either 0 or 1 and the other which denotes the sign being a negative or positive. There is infact a possibility for a negative zero.
<pre>-1,0,1</pre>
===Updates to normal()===
Using the aforementioned Triplet type one can construct a truple which can be used as a [[wp:unit vector|unit vector]]. This way input into the normal() would be a type conversion and allow for a more correct literal.
=== <=> Operator===
With this type its possible to implement this binary relationship operator [[wp:Space Ship Operator|Space Ship Operator]] as in perl, ruby and groovy programming languages.
<br>

Latest revision as of 09:01, 23 June 2010