Legacy:MeshActor: Difference between revisions

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{{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> MeshActor}}
{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> MeshActor (Package: UMenu)}}


An Actor used by the UWindow system to display meshes like in the weapon priority window.
An Actor used by the UWindow system to display meshes like in the weapon priority window.


==Properties ==
==Properties==
; [[Legacy:UMenuPlayerMeshClient|UMenuPlayerMeshClient]] NotifyClient : A special subclass of [[Legacy:UMenuDialogClientWindow|UMenuDialogClientWindow]] that receives an <tt>AnimEnd</tt> call from this actor.
; [[Legacy:UMenuPlayerMeshClient|UMenuPlayerMeshClient]] NotifyClient : A special subclass of [[Legacy:UMenuDialogClientWindow|UMenuDialogClientWindow]] that receives an <tt>AnimEnd</tt> call from this actor.
[[Category:Legacy Class (UT)|{{PAGENAME}}]]

Latest revision as of 03:08, 27 May 2003

UT :: Actor (UT) >> Info (UT) >> MeshActor (Package: UMenu)

An Actor used by the UWindow system to display meshes like in the weapon priority window.

Properties

UMenuPlayerMeshClient NotifyClient
A special subclass of UMenuDialogClientWindow that receives an AnimEnd call from this actor.