Legacy:MeshActor: Difference between revisions
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{{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> MeshActor}} | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> MeshActor (Package: UMenu)}} | ||
An Actor used by the UWindow system to display meshes like in the weapon priority window. | An Actor used by the UWindow system to display meshes like in the weapon priority window. | ||
==Properties == | ==Properties== | ||
; [[Legacy:UMenuPlayerMeshClient|UMenuPlayerMeshClient]] NotifyClient : A special subclass of [[Legacy:UMenuDialogClientWindow|UMenuDialogClientWindow]] that receives an <tt>AnimEnd</tt> call from this actor. | ; [[Legacy:UMenuPlayerMeshClient|UMenuPlayerMeshClient]] NotifyClient : A special subclass of [[Legacy:UMenuDialogClientWindow|UMenuDialogClientWindow]] that receives an <tt>AnimEnd</tt> call from this actor. | ||
[[Category:Legacy Class (UT)|{{PAGENAME}}]] |
Latest revision as of 03:08, 27 May 2003
An Actor used by the UWindow system to display meshes like in the weapon priority window.
Properties
- UMenuPlayerMeshClient NotifyClient
- A special subclass of UMenuDialogClientWindow that receives an AnimEnd call from this actor.