Open Source/ScoreAwardTrigger: Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
Created Custom Class Page. |
m added delete reason - is any Admin still active? oO |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{delete|no delete reason given initially; it is a close duplicate of [[Legacy:ScoreAwardTrigger]]}} | |||
__TOC__ | __TOC__ | ||
==About== | ==About== |
Latest revision as of 15:55, 22 September 2016
This page has been proposed for deletion. If you think this page should be kept, please state a reason on its talk page. |
About
A trigger that, when triggered, will add points to a player's score.
Properties
Visible
- int ScorePointsAdded
- Amount of points to add.
- sound TriggeredSound
- Sound played when triggered.
Source Code
<uscript> /* Written by Jon Steadman */
class ScoreAwardTrigger extends Trigger;
var() int ScorePointsAdded; var() sound TriggeredSound;
function PostBeginPlay() {
ReplaceText( Message , "%p", string( ScorePointsAdded ) ); Super.PostBeginPlay();
}
simulated event TriggerEvent( Name EventName, Actor Other, Pawn EventInstigator ) {
if( Role == ROLE_Authority && EventInstigator != None && !Level.Game.bGameEnded ) { if( EventInstigator.PlayerReplicationInfo != None ) Level.Game.ScoreObjective( EventInstigator.PlayerReplicationInfo,ScorePointsAdded ); else if( EventInstigator.Controller != None && EventInstigator.Controller.PlayerReplicationInfo != None ) Level.Game.ScoreObjective( EventInstigator.Controller.PlayerReplicationInfo, ScorePointsAdded );
if( TriggeredSound != None ) PlaySound( TriggeredSound ); }
Super.TriggerEvent( EventName, Other, EventInstigator );
}
defaultproperties { TriggerType=TT_PawnProximity Message="%p points awarded!" bTriggerOnceOnly=True ScorePointsAdded=2 } </uscript>