Legacy:NitrogenZone: Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
No edit summary
 
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo|ZoneInfo]] >> NitrogenZone}}
{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo|ZoneInfo]] >> NitrogenZone}}


This zone is used in [[Legacy:DM-Pyramid|DM-Pyramid]] as the [[Legacy:ZoneInfo|ZoneInfo]] object for the central floating area.  A Nitrogen zone behaves in a similar way to a water zone in the players can "swim" around in it but their movement is twice as quick as it would be in a normal water zone. Players don't suffocate in a Nitrogen zone either.
This zone is used in DM-Pyramid as the [[Legacy:ZoneInfo|ZoneInfo]] object for the central floating area.  A Nitrogen zone behaves in a similar way to a water zone in the players can "swim" around in it but their movement is twice as quick as it would be in a normal water zone.
 
==Default Properties ==
 
This class doesn't add any new properties or behaviour. It holds the following defaults:
 
*''DamagePerSec'' = 20
*''DamageType'' = Frozen
*''bWaterZone'' = True
*''bPainZone'' = True
*''ViewFog'' = (X=0.011719,Y=0.039063,Z=0.046875)
 
==Events ==
; event ActorEntered( actor Other ) : When the actor enters the zone increase the default water speed by a factor of two, and set the underwater time to -1 (so the player can't drown).
 
; event ActorLeaving( actor Other ) : When the actor leaves the zone re-set the water speed and underwater time to their defaults.

Latest revision as of 05:05, 30 May 2002

Actor >> Info (UT) >> ZoneInfo >> NitrogenZone

This zone is used in DM-Pyramid as the ZoneInfo object for the central floating area. A Nitrogen zone behaves in a similar way to a water zone in the players can "swim" around in it but their movement is twice as quick as it would be in a normal water zone.

Default Properties

This class doesn't add any new properties or behaviour. It holds the following defaults:

  • DamagePerSec = 20
  • DamageType = Frozen
  • bWaterZone = True
  • bPainZone = True
  • ViewFog = (X=0.011719,Y=0.039063,Z=0.046875)

Events

event ActorEntered( actor Other )
When the actor enters the zone increase the default water speed by a factor of two, and set the underwater time to -1 (so the player can't drown).
event ActorLeaving( actor Other )
When the actor leaves the zone re-set the water speed and underwater time to their defaults.