Legacy:NitrogenZone: Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
EntropicLqd (talk | contribs) No edit summary |
mNo edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo|ZoneInfo]] >> NitrogenZone}} | {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo|ZoneInfo]] >> NitrogenZone}} | ||
This zone is used in | This zone is used in DM-Pyramid as the [[Legacy:ZoneInfo|ZoneInfo]] object for the central floating area. A Nitrogen zone behaves in a similar way to a water zone in the players can "swim" around in it but their movement is twice as quick as it would be in a normal water zone. | ||
==Default Properties == | |||
This class doesn't add any new properties or behaviour. It holds the following defaults: | |||
*''DamagePerSec'' = 20 | |||
*''DamageType'' = Frozen | |||
*''bWaterZone'' = True | |||
*''bPainZone'' = True | |||
*''ViewFog'' = (X=0.011719,Y=0.039063,Z=0.046875) | |||
==Events == | |||
; event ActorEntered( actor Other ) : When the actor enters the zone increase the default water speed by a factor of two, and set the underwater time to -1 (so the player can't drown). | |||
; event ActorLeaving( actor Other ) : When the actor leaves the zone re-set the water speed and underwater time to their defaults. |
Latest revision as of 05:05, 30 May 2002
This zone is used in DM-Pyramid as the ZoneInfo object for the central floating area. A Nitrogen zone behaves in a similar way to a water zone in the players can "swim" around in it but their movement is twice as quick as it would be in a normal water zone.
Default Properties
This class doesn't add any new properties or behaviour. It holds the following defaults:
- DamagePerSec = 20
- DamageType = Frozen
- bWaterZone = True
- bPainZone = True
- ViewFog = (X=0.011719,Y=0.039063,Z=0.046875)
Events
- event ActorEntered( actor Other )
- When the actor enters the zone increase the default water speed by a factor of two, and set the underwater time to -1 (so the player can't drown).
- event ActorLeaving( actor Other )
- When the actor leaves the zone re-set the water speed and underwater time to their defaults.