Legacy:Domination: Difference between revisions

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edited number of control points in a map
 
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Domination is a standard Unreal Tournament game type.
Domination is a standard Unreal Tournament game type.


Three or four control points are scattered in a map; a team gains control over a control point by one of its team members touching it. Each team scores continuously according to the number of control points held. The first team to hit the score limit wins.
Three control points are scattered in a map (technically, any number of control points are allowed, however, it should be in the range of 1-16); a team gains control over a control point by one of its team members touching it. Each team scores continuously according to the number of control points held. The first team to hit the score limit wins.


==Properties ==
==Properties ==

Latest revision as of 01:40, 22 June 2004

UT :: Actor (UT) >> Info (UT) >> GameInfo (UT) >> TournamentGameInfo >> DeathMatchPlus >> TeamGamePlus >> Domination (Package: BotPack)

Domination is a standard Unreal Tournament game type.

Three control points are scattered in a map (technically, any number of control points are allowed, however, it should be in the range of 1-16); a team gains control over a control point by one of its team members touching it. Each team scores continuously according to the number of control points held. The first team to hit the score limit wins.

Properties

bool bNeutralPoints
bool bDumbDown (config)
Reduce efficiency of bot team AI.
ControlPoint ControlPoints[16]
Control point list used for AI. Maps could have more than 16 control points, but bots will only know the first 16 of them.
int DomScoreEvent
Used to track when to dump out periodic stat information.

Methods

ClearControl (Pawn (UT) Other)

Related Topics