UE3:SpeedTree (UT3): Difference between revisions

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The probability of a shadow ray being blocked by the leaf material.
The probability of a shadow ray being blocked by the leaf material.
'''Default value:''' 0.5


===Property group 'Material'===
===Property group 'Material'===
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<!-- enter variable description -->
<!-- enter variable description -->


'''Default value:''' 1.0
'''Default value:''' 1.5


====BranchHorizontal_LowWindAngle====
====BranchHorizontal_LowWindAngle====
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<!-- enter variable description -->
<!-- enter variable description -->


'''Default value:''' 1.0
'''Default value:''' 1.5


====BranchVertical_HighWindAngle====
====BranchVertical_HighWindAngle====
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<!-- enter variable description -->
<!-- enter variable description -->
'''Default value:''' 0.4


====Gusting_MaxDuration====
====Gusting_MaxDuration====
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<!-- enter variable description -->
<!-- enter variable description -->


'''Default value:''' 1.0
'''Default value:''' 1.25


====Gusting_MinDuration====
====Gusting_MinDuration====
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<!-- enter variable description -->
<!-- enter variable description -->
'''Default value:''' 0.25


====LeafExponent====
====LeafExponent====
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<!-- enter variable description -->
<!-- enter variable description -->
'''Default value:''' 0.1


====MaxBendAngle====
====MaxBendAngle====
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<!-- enter variable description -->
<!-- enter variable description -->
'''Default value:''' 0.1


====ResponseLimiter====
====ResponseLimiter====
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<!-- enter variable description -->
<!-- enter variable description -->
'''Default value:''' 0.01


===Internal variables===
===Internal variables===

Latest revision as of 07:40, 23 May 2008

UT3 Object >> SpeedTree
Package:
Engine
This class in other games:

null

Properties

Property group 'Lighting'

LeafStaticShadowOpacity

Type: float

The probability of a shadow ray being blocked by the leaf material.

Default value: 0.5

Property group 'Material'

BillboardMaterial

Type: MaterialInterface

Billboard material.

BranchMaterial

Type: MaterialInterface

Branch material.

FrondMaterial

Type: MaterialInterface

Frond material.

LeafMaterial

Type: MaterialInterface

Leaf material.

Property group 'SpeedTree'

RandomSeed

Type: int

Random seed for tree creation.

Default value: 1

Sink

Type: float

Sink the tree partially underground.

Property group 'Wind'

BranchExponent

Type: float


Default value: 1.0

BranchHorizontal_HighWindAngle

Type: float


Default value: 3.0

BranchHorizontal_HighWindSpeed

Type: float


Default value: 1.5

BranchHorizontal_LowWindAngle

Type: float


Default value: 3.0

BranchHorizontal_LowWindSpeed

Type: float


Default value: 1.5

BranchVertical_HighWindAngle

Type: float


Default value: 4.0

BranchVertical_HighWindSpeed

Type: float


Default value: 2.0

BranchVertical_LowWindAngle

Type: float


Default value: 4.0

BranchVertical_LowWindSpeed

Type: float


Default value: 2.0

Gusting_Frequency

Type: float


Default value: 0.4

Gusting_MaxDuration

Type: float


Default value: 15.0

Gusting_MaxStrength

Type: float


Default value: 1.25

Gusting_MinDuration

Type: float


Default value: 2.0

Gusting_MinStrength

Type: float


Default value: 0.25

LeafExponent

Type: float


Default value: 1.0

LeafRocking_HighWindAngle

Type: float


Default value: 5.0

LeafRocking_HighWindSpeed

Type: float


Default value: 3.0

LeafRocking_LowWindAngle

Type: float


Default value: 5.0

LeafRocking_LowWindSpeed

Type: float


Default value: 1.0

LeafRustling_HighWindAngle

Type: float


Default value: 5.0

LeafRustling_HighWindSpeed

Type: float


Default value: 15.0

LeafRustling_LowWindAngle

Type: float


Default value: 7.0

LeafRustling_LowWindSpeed

Type: float


Default value: 0.1

MaxBendAngle

Type: float


Default value: 35.0

Response

Type: float


Default value: 0.1

ResponseLimiter

Type: float


Default value: 0.01

Internal variables

SRH

Type: pointer{class FSpeedTreeResourceHelper}

Modifiers: duplicatetransient, native, const

Helper object to allow SpeedTree to be script exposed.