UE3:UTVWeap RocketTurret (UT3): Difference between revisions

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<!-- enter variable description -->
<!-- enter variable description -->
'''Default value:''' 0.15


====RocketBurstSize====
====RocketBurstSize====
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|-
|-
| {{tl|ItemName||Inventory}}
| {{tl|ItemName||Inventory}}
| "Raketen-Geschützturm"
| "Rocket Turret"
|-
|-
| {{tl|VehicleClass||UTVehicleWeapon}}
| {{tl|VehicleClass||UTVehicleWeapon}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_RocketTurret
Package:
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

RemainingRockets

Type: int


RocketBurstInterval

Type: float


Default value: 0.15

RocketBurstSize

Type: int


Default value: 4

Default values

Property Value
bZoomedFireMode[1] 1
FireInterval[0] 2.0
FireTriggerTags[0] 'TurretFireRight'
FireTriggerTags[1] 'TurretFireLeft'
ItemName "Rocket Turret"
VehicleClass Class'UTGameContent.UTVehicle_ShieldedTurret_Rocket'
WeaponFireSnd[0] SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Fire_Cue'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireTypes[1] EWFT_None
WeaponProjectiles[0] Class'UTGameContent.UTProj_TurretRocket'
ZoomedRate 60.0
ZoomedTargetFOV 20.0

Subobjects

FirstPersonMesh

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVehicleWeapon.FirstPersonMesh

No new values.

PickupMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleWeapon.PickupMesh

No new values.

Instance functions

ActuallyFire

simulated function ActuallyFire ()


FireAmmunition

simulated function FireAmmunition ()

Overrides: UTWeapon.FireAmmunition

Deactiveate Spawn Protection