UE3:UTVWeap RocketTurret (UT3): Difference between revisions
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'''Default value:''' 0.15 | |||
====RocketBurstSize==== | ====RocketBurstSize==== | ||
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| {{tl|ItemName||Inventory}} | | {{tl|ItemName||Inventory}} | ||
| " | | "Rocket Turret" | ||
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| {{tl|VehicleClass||UTVehicleWeapon}} | | {{tl|VehicleClass||UTVehicleWeapon}} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_RocketTurret |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
RemainingRockets
Type: int
RocketBurstInterval
Type: float
Default value: 0.15
RocketBurstSize
Type: int
Default value: 4
Default values
Property | Value |
---|---|
bZoomedFireMode[1] | 1 |
FireInterval[0] | 2.0 |
FireTriggerTags[0] | 'TurretFireRight' |
FireTriggerTags[1] | 'TurretFireLeft' |
ItemName | "Rocket Turret" |
VehicleClass | Class'UTGameContent.UTVehicle_ShieldedTurret_Rocket' |
WeaponFireSnd[0] | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Fire_Cue' |
WeaponFireTypes[0] | EWFT_Projectile |
WeaponFireTypes[1] | EWFT_None |
WeaponProjectiles[0] | Class'UTGameContent.UTProj_TurretRocket' |
ZoomedRate | 60.0 |
ZoomedTargetFOV | 20.0 |
Subobjects
FirstPersonMesh
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVehicleWeapon.FirstPersonMesh
No new values.
PickupMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleWeapon.PickupMesh
No new values.
Instance functions
ActuallyFire
simulated function ActuallyFire ()
FireAmmunition
simulated function FireAmmunition ()
Overrides: UTWeapon.FireAmmunition
Deactiveate Spawn Protection