UE3:UTWeaponKillRewardMessage (UT3): Difference between revisions
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'''Default value, index 0:''' " | '''Default value, index 0:''' "Head Shot!" | ||
'''Default value, index 1:''' " | '''Default value, index 1:''' "Bullseye!" | ||
===Default values=== | ===Default values=== |
Latest revision as of 07:40, 23 May 2008
Object >> LocalMessage >> UTLocalMessage >> UTWeaponKillRewardMessage |
- Package:
- UTGame
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
RewardSounds
Type: SoundNodeWave
Array size: 2
Default value, index 0: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_HeadShot'
Default value, index 1: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BullsEye'
RewardString
Type: string
Array size: 2
Modifiers: localized
Default value, index 0: "Head Shot!"
Default value, index 1: "Bullseye!"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 10 | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
| ||||||||||
FontSize | 2 | ||||||||||
MessageArea | 3 |
Static functions
AnnouncementSound
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString