Legacy:DominationPoint: Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
mNo edit summary
 
mNo edit summary
 
Line 1: Line 1:
{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Legacy:GameObjective|GameObjective]] >> DominationPoint}}
{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Legacy:GameObjective|GameObjective]] >> DominationPoint (Package: UnrealGame)}}


Base class for domination points.
Base class for domination points.
Line 7: Line 7:
; byte PrimaryTeam : Number of the primary team.
; byte PrimaryTeam : Number of the primary team.
; bool bControllable : Determines if this domination point can be captured (used for bots).
; bool bControllable : Determines if this domination point can be captured (used for bots).
; TeamInfo ControllingTeam : Information for the team currently controlling this domination point.
; [[Legacy:TeamInfo|TeamInfo]] ControllingTeam : Information for the team currently controlling this domination point.
; Pawn ControllingPawn : The pawn who last touched the domination point.
; [[Legacy:Pawn|Pawn]] ControllingPawn : The pawn who last touched the domination point.


==Known subclasses ==
==Known subclasses ==
 
* [[Legacy:XDomPoint|xDomPoint]]
UnrealGame.DominationPoint
  +-XGame.[[Legacy:XDomPoint|xDomPoint]]


==Related Topics ==
==Related Topics ==
Line 19: Line 17:


[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
[[Category:Legacy Class (UT2004)|{{PAGENAME}}]]

Latest revision as of 01:51, 9 April 2005

UT2003 :: Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DominationPoint (Package: UnrealGame)

Base class for domination points.

Properties

byte PrimaryTeam
Number of the primary team.
bool bControllable
Determines if this domination point can be captured (used for bots).
TeamInfo ControllingTeam
Information for the team currently controlling this domination point.
Pawn ControllingPawn
The pawn who last touched the domination point.

Known subclasses

Related Topics