Legacy:MeshMaker: Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
m Web Links: fixed homepage link via wayback machine
 
m Web Links: added working download links
 
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* [http://forums.beyondunreal.com/showthread.php?threadid=93908 BeyondUnreal Forums, brainstorming thread] where all started.
* [http://forums.beyondunreal.com/showthread.php?threadid=93908 BeyondUnreal Forums, brainstorming thread] where all started.
* [http://forums.beyondunreal.com/showthread.php?threadid=95780 BeyondUnreal Forums, release thread] where the first release was discussed.
* [http://forums.beyondunreal.com/showthread.php?threadid=95780 BeyondUnreal Forums, release thread] where the first release was discussed.
* [http://mb.link-m.de/download/MeshMaker-umod.zip Download (UMOD)] 502 kB
* [http://mb.link-m.de/download/MeshMaker-zip.zip Download (ZIP)] 505 kB


Created by [[Legacy:Mychaeel|Mychaeel]].
Created by [[Legacy:Mychaeel|Mychaeel]].


[[Category:Legacy Application|{{PAGENAME}}]]
[[Category:Legacy Application|{{PAGENAME}}]]

Latest revision as of 15:15, 28 June 2009

MeshMaker is a Windows-based tool that creates skinned decorations out of UnrealEd prefabs in a matter of seconds.

You don't need MeshMaker for UT2003 or '04 – it's built-in functionality of UnrealEd 3.0. To create a static mesh from a brush/prefab in UnrealEd 3.0, simply select Create from Selection in the static mesh browser's Edit menu.

Web Links

Created by Mychaeel.