UE3:DefaultPhysicsVolume (UT3): Difference between revisions

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m Default values: note about runtime values
 
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{| class="list defaults"
{| class="list defaults"
! Property
! Property
! Value{{#ifexpr:{{#pos:{{PAGENAME}}|U2XMP}}|
! Value
{{!}}-
|{{#ifexpr:{{#pos:{{PAGENAME}}|U2XMP}}|-
{{!}} {{tl|bAlwaysRelevant||Actor internal variables}}
{{!}} {{tl|bAlwaysRelevant||Actor internal variables}}
{{!}} False}}
{{!}} False
|-
{{!}}}}-
| {{tl|bNoDelete||Actor internal variables}}
| {{tl|bNoDelete||Actor internal variables}}
| False
| False
|-
|-
| {{tl|bStatic||Actor internal variables}}
| {{tl|bStatic||Actor internal variables}}
| False{{#ifexpr:{{#pos:{{PAGENAME}}|U2XMP}}|
| False
|{{#ifexpr:{{#pos:{{PAGENAME}}|U2XMP}}|-
{{!}}-
{{!}}-
{{!}} {{tl|RemoteRole||Actor internal variables}}
{{!}} {{tl|RemoteRole||Actor internal variables}}
{{!}} {{tl|ENetRole||Actor enums|ROLE_None}}}}<noinclude>
{{!}} {{tl|ENetRole||Actor enums|ROLE_None}}
|-
{{!}}}}<noinclude>-
| {{tl|TickGroup||Actor internal variables}}
| {{tl|TickGroup||Actor internal variables}}
| {{tl|ETickingGroup||Object|TG_DuringAsyncWork}}</noinclude>
| {{tl|ETickingGroup||Object|TG_DuringAsyncWork}}
|}
|</noinclude>}
'''Note:''' At runtime the DefaultPhysicsVolume actually has <code>bNoDelete=True</code> to prevent accidental destruction and <code>Priority=-1000000</code> so other {{cl|PhysicsVolume}}s are always rated higher.
<noinclude>
<noinclude>
===Subobjects===
===Subobjects===
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''No new values.''
''No new values.''
</noinclude>
</noinclude>
==Events==
==Events==
====Destroyed====
====Destroyed====

Latest revision as of 02:19, 12 July 2010

UT3 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> DefaultPhysicsVolume
Package:
Engine
This class in other games:

The default physics volume for areas of the level with not contained in any mapper-placed physics volume. This class should never be spawned or destroyed by UnrealScript code. Exactly one instance of this class is created at level startup to ensure the Actor.PhysicsVolume property always contains a value other than None.

Default values

Property Value
bNoDelete False
bStatic False
TickGroup TG_DuringAsyncWork

Note: At runtime the DefaultPhysicsVolume actually has bNoDelete=True to prevent accidental destruction and Priority=-1000000 so other PhysicsVolumes are always rated higher.

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: PhysicsVolume.BrushComponent0

No new values.


Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed

Crashes the game on purpose. The DefaultPhysicsVolume must not be destroyed during the game.