UE3:InterpTrackAnimControl (UDK): Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
No edit summary
 
m 1 revision: class descriptions for UDK January update (part 2)
 
(One intermediate revision by the same user not shown)
Line 25: Line 25:
'''Type:''' [[array]]<{{cl|AnimSet}}>
'''Type:''' [[array]]<{{cl|AnimSet}}>


<!-- enter variable description -->
DEPRECATED! USE UInterpGroup::GroupAnimSets instead now.


===Default values===
===Default values===

Latest revision as of 05:40, 17 January 2010

UDK Object >> InterpTrack >> InterpTrackFloatBase >> InterpTrackAnimControl
Package:
Engine
This class in other games:

null

Properties

Property group 'InterpTrackAnimControl'

SlotName

Type: name

Name of slot to use when playing animation. Passed to Actor. When multiple tracks use the same slot name, they are each given a different ChannelIndex when SetAnimPosition is called.

Internal variables

AnimSeqs

Type: array<AnimControlTrackKey>

Track of different animations to play and when to start playing them.

AnimSets

Type: array<AnimSet>

DEPRECATED! USE UInterpGroup::GroupAnimSets instead now.

Default values

Property Value
bIsAnimControlTrack True
TrackInstClass Class'Engine.InterpTrackInstAnimControl'
TrackTitle "Anim"

Structs

AnimControlTrackKey

Modifiers: native

Structure used for holding information for one animation played on the Anim Control track.

float StartTime
Position in the Matinee sequence to start playing this animation.
name AnimSeqName
Name of AnimSequence to play.
float AnimStartOffset
Time to start playing AnimSequence at.
float AnimEndOffset
Time to end playing the AnimSequence at.
float AnimPlayRate
Playback speed of this animation.
bool bLooping
Should this animation loop.
bool bReverse
Whether to play the animation in reverse or not.