UE3:UTArmorPickupLight (UDK): Difference between revisions

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m 1 revision: class descriptions for UDK January update (part 7)
 
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{{infobox class
{{infobox class
| package = UTGame
| package = UTGame
| parent1 = UTPickupLight
| parent1 = Light
| parent2 = Light
| parent2 = Actor
| parent3 = Actor
| parent3 = Object
| parent4 = Object
}}
}}
{{autogenerated}}
{{autogenerated}}
Line 16: Line 15:
| {{tl|Components||Actor internal variables}}[1]
| {{tl|Components||Actor internal variables}}[1]
| {{cl|PointLightComponent}}'{{tl|PointLightComponent0}}'
| {{cl|PointLightComponent}}'{{tl|PointLightComponent0}}'
|-
| {{tl|DrawScale||Actor}}
| 0.25
|-
|-
| {{tl|LightComponent||Light}}
| {{tl|LightComponent||Light}}
Line 77: Line 79:
'''Class:''' {{cl|SpriteComponent|Engine}}
'''Class:''' {{cl|SpriteComponent|Engine}}


'''Inherits from:''' {{tl|Sprite|UTPickupLight}}
'''Inherits from:''' {{tl|Sprite|Light}}


{| class="list defaults"
{| class="list defaults"

Latest revision as of 05:52, 17 January 2010

UDK Object >> Actor >> Light >> UTArmorPickupLight
Package:
UTGame
This class in other games:


Default values

Property Value
Components[1] PointLightComponent'PointLightComponent0'
DrawScale 0.25
LightComponent PointLightComponent'PointLightComponent0'

Subobjects

PointLightComponent0

Class: Engine.PointLightComponent

Property Value
Brightness 2.0
CastDynamicShadows False
LightAffectsClassification LAC_STATIC_AFFECTING
LightColor
Member Value
A 0
B 155
G 239
R 251
LightingChannels
Member Value
Dynamic False
Radius 128.0
UseDirectLightMap True

Sprite

Class: Engine.SpriteComponent

Inherits from: Light.Sprite

Property Value
ReplacementPrimitive None