UE3:UTSeqCond CheckWeapon (UDK): Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
No edit summary
 
m 1 revision: class descriptions for UDK January update (part 8)
 
(One intermediate revision by the same user not shown)
Line 33: Line 33:
|  
|  
{| class="list defaults"
{| class="list defaults"
! {{tl|SeqOpOutputLink||SequenceOp|Member}}
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}}
! Value
! Value
|-
|-
Line 43: Line 43:
|  
|  
{| class="list defaults"
{| class="list defaults"
! {{tl|SeqOpOutputLink||SequenceOp|Member}}
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}}
! Value
! Value
|-
|-
Line 53: Line 53:
|  
|  
{| class="list defaults"
{| class="list defaults"
! {{tl|SeqVarLink||SequenceOp|Member}}
! {{tl|SeqVarLink||SequenceOp structs|Member}}
! Value
! Value
|-
|-

Latest revision as of 06:02, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_CheckWeapon
Package:
UTGame
This class in other games:


Properties

Property group 'UTSeqCond_CheckWeapon'

TestForWeaponClass

Type: class<UTWeapon>


Internal variables

Target

Type: Actor


Default values

Property Value
ObjName "UTWeaponTest"
OutputLinks[0]
Member Value
LinkDesc "Weapon Equipped"
OutputLinks[1]
Member Value
LinkDesc "Weapon Not Equipped"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Target"
MaxVars 1
PropertyName 'Target'

Events

Activated

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.