UE3:SeqAct RangeSwitch (UDK): Difference between revisions

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m 1 revision: class descriptions for UDK January update (part 4)
 
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Latest revision as of 05:45, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_RangeSwitch
Package:
Engine
This class in other games:

Todo: this should be a conditional

Properties

Property group 'SeqAct_RangeSwitch'

Ranges

Type: array<SwitchRange>

Modifiers: editinline


Default values

Property Value
ObjCategory "Switch"
ObjName "Ranged"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Index"
PropertyName

Structs

SwitchRange

Modifiers: native

int Min
int Max