User talk:*mGm*Lizard: Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
*mGm*Lizard (talk | contribs) Basically, I'm looking to talk to someone. |
m #EXEC |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
*I wish I had some support for this admin tool I've been working on. - *mGm*Lizard | *I wish I had some support for this admin tool I've been working on. - *mGm*Lizard | ||
:Hi Lizard, maybe try it in a forum somewhere, because I think that a Wiki isn't the best place for discussions. | |||
:And one thought to your idea: here in Germany most private users have a dynamic IP so that your link UserGUID<->IP will fail often. --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 09:48, 6 November 2015 (EST) | |||
* | Hey Barbie, thanks for the advice. | ||
I'm assuming that you're a coder. Am I right? If so, I have a question for you regarding compiling and using an existing static mesh package. I'm working on improving 3SPNv3210CW mod. | |||
<uscript> | |||
class Misc_PickupAdren extends AdrenalinePickup | |||
notplaceable; | |||
#EXEC OBJ LOAD FILE=3SPN_Pickup.usx PACKAGE=3SPN_Pickup.Question; | |||
static function StaticPrecache(LevelInfo L) | |||
{ | |||
L.AddPrecacheStaticMesh(StaticMesh'Question'); | |||
} | |||
simulated function UpdatePrecacheStaticMeshes() | |||
{ | |||
Level.AddPrecacheStaticMesh(StaticMesh'Question'); | |||
Super.UpdatePrecacheStaticMeshes(); | |||
} | |||
defaultproperties | |||
{ | |||
AdrenalineAmount=10.000000 | |||
MaxDesireability=1.000000 | |||
RespawnTime=33.000000 | |||
PickupForce="HealthPack" | |||
StaticMesh=StaticMesh'3SPN_Pickup.Question' | |||
CullDistance=6500.000000 | |||
DrawScale=1.000000 | |||
TransientSoundVolume=0.350000 | |||
RotationRate=(Yaw=35000) | |||
} | |||
</uscript> | |||
If I had the src file Question.lwo, I wouldn't have to had modify this class at all. Am I using the correct syntax in the #exec command? --[[User:*mGm*Lizard|*mGm*Lizard]] 15:15, 18 November 2015 (EST) | |||
:Sorry, I cannot help you with that. I found all these #-directives bad documented, and I don't use that often. --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 23:40, 18 November 2015 (EST) |
Latest revision as of 21:40, 18 November 2015
- I wish I had some support for this admin tool I've been working on. - *mGm*Lizard
- Hi Lizard, maybe try it in a forum somewhere, because I think that a Wiki isn't the best place for discussions.
- And one thought to your idea: here in Germany most private users have a dynamic IP so that your link UserGUID<->IP will fail often. --SeriousBarbie (talk) 09:48, 6 November 2015 (EST)
Hey Barbie, thanks for the advice.
I'm assuming that you're a coder. Am I right? If so, I have a question for you regarding compiling and using an existing static mesh package. I'm working on improving 3SPNv3210CW mod.
<uscript> class Misc_PickupAdren extends AdrenalinePickup
notplaceable;
- EXEC OBJ LOAD FILE=3SPN_Pickup.usx PACKAGE=3SPN_Pickup.Question;
static function StaticPrecache(LevelInfo L) {
L.AddPrecacheStaticMesh(StaticMesh'Question');
}
simulated function UpdatePrecacheStaticMeshes() {
Level.AddPrecacheStaticMesh(StaticMesh'Question'); Super.UpdatePrecacheStaticMeshes();
}
defaultproperties {
AdrenalineAmount=10.000000 MaxDesireability=1.000000 RespawnTime=33.000000 PickupForce="HealthPack" StaticMesh=StaticMesh'3SPN_Pickup.Question' CullDistance=6500.000000 DrawScale=1.000000 TransientSoundVolume=0.350000 RotationRate=(Yaw=35000)
} </uscript>
If I had the src file Question.lwo, I wouldn't have to had modify this class at all. Am I using the correct syntax in the #exec command? --*mGm*Lizard 15:15, 18 November 2015 (EST)
- Sorry, I cannot help you with that. I found all these #-directives bad documented, and I don't use that often. --SeriousBarbie (talk) 23:40, 18 November 2015 (EST)