Legacy:NitrogenZone: Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
EntropicLqd (talk | contribs) Added details |
mNo edit summary |
||
Line 3: | Line 3: | ||
This zone is used in DM-Pyramid as the [[Legacy:ZoneInfo|ZoneInfo]] object for the central floating area. A Nitrogen zone behaves in a similar way to a water zone in the players can "swim" around in it but their movement is twice as quick as it would be in a normal water zone. | This zone is used in DM-Pyramid as the [[Legacy:ZoneInfo|ZoneInfo]] object for the central floating area. A Nitrogen zone behaves in a similar way to a water zone in the players can "swim" around in it but their movement is twice as quick as it would be in a normal water zone. | ||
==Properties == | ==Default Properties == | ||
''DamagePerSec'' = 20 | This class doesn't add any new properties or behaviour. It holds the following defaults: | ||
*''DamagePerSec'' = 20 | |||
*''DamageType'' = Frozen | |||
*''bWaterZone'' = True | |||
*''bPainZone'' = True | |||
*''ViewFog'' = (X=0.011719,Y=0.039063,Z=0.046875) | |||
==Events == | ==Events == |
Latest revision as of 05:05, 30 May 2002
This zone is used in DM-Pyramid as the ZoneInfo object for the central floating area. A Nitrogen zone behaves in a similar way to a water zone in the players can "swim" around in it but their movement is twice as quick as it would be in a normal water zone.
Default Properties
This class doesn't add any new properties or behaviour. It holds the following defaults:
- DamagePerSec = 20
- DamageType = Frozen
- bWaterZone = True
- bPainZone = True
- ViewFog = (X=0.011719,Y=0.039063,Z=0.046875)
Events
- event ActorEntered( actor Other )
- When the actor enters the zone increase the default water speed by a factor of two, and set the underwater time to -1 (so the player can't drown).
- event ActorLeaving( actor Other )
- When the actor leaves the zone re-set the water speed and underwater time to their defaults.