Legacy:Stealth: Difference between revisions

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{{classbox| UT :: [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator|Mutator]] >> Stealth}}
{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> Stealth (Package: Botpack)}}


The Stealth mutator does exactly what you would expect. It provides every player with the invisibility powerup making them tough to see.  Be warned though - this mutator places a fairly hefty load on the PC so you might notice a drop in framerate - especially when there are a few players on the screen.
The Stealth mutator does exactly what you would expect. It provides every player with the invisibility powerup making them tough to see.  Be warned though - this mutator places a fairly hefty load on the PC so you might notice a drop in framerate - especially when there are a few players on the screen.
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This mutator is particularly silly when combined with the Eavy Darkmatch 3 mutator.
This mutator is particularly silly when combined with the Eavy Darkmatch 3 mutator.


==Properties ==
==Methods==


None.
===Inherited From [[Legacy:Mutator|Mutator]]===
; bool AlwaysKeep([[Legacy:Actor (UT)|Actor (UT)]] Other) : This function returns true for all instances of [[Legacy:UT_Invisibility|UT_Stealth]].


==Functions ==
; bool CheckReplacement([[Legacy:Actor (UT)|Actor (UT)]] Other, out byte bSuperRelevant) : This function performs a couple of actions.  The first is to remove all instances of the [[Legacy:UT_Invisibility|UT_Invisibility]] class from the level (the invisibility powerup).  The second is to create a UT_Stealth inventory object and give it to the player.  The inventory object is given a huge charge (9999999999) so it lasts forever in game terms.
; function bool AlwaysKeep(Actor Other) : This function returns true for all instances of [[Legacy:UT_Stealth|UT_Stealth]].


; function bool CheckReplacement(Actor Other, out byte bSuperRelevant) : This function performs a couple of actions.  The first is to remove all instances of the [[Legacy:UT_Invisibility|UT_Invisibility]] class from the level (the invisibility powerup).  The second is to create a [[Legacy:UT_Stealth|UT_Stealth]] inventory object and give it to the player.  The inventory object is given a huge charge (9999999999) so it lasts forever in game terms.
[[Category:Legacy Class (UT)|{{PAGENAME}}]]

Latest revision as of 10:55, 23 May 2003

UT :: Actor (UT) >> Info (UT) >> Mutator (UT) >> Stealth (Package: Botpack)

The Stealth mutator does exactly what you would expect. It provides every player with the invisibility powerup making them tough to see. Be warned though - this mutator places a fairly hefty load on the PC so you might notice a drop in framerate - especially when there are a few players on the screen.

This mutator is particularly silly when combined with the Eavy Darkmatch 3 mutator.

Methods

Inherited From Mutator

bool AlwaysKeep(Actor (UT) Other)
This function returns true for all instances of UT_Stealth.
bool CheckReplacement(Actor (UT) Other, out byte bSuperRelevant)
This function performs a couple of actions. The first is to remove all instances of the UT_Invisibility class from the level (the invisibility powerup). The second is to create a UT_Stealth inventory object and give it to the player. The inventory object is given a huge charge (9999999999) so it lasts forever in game terms.