Legacy:Stealth: Difference between revisions
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{{classbox| UT :: [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator|Mutator]] >> Stealth}} | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> Stealth (Package: Botpack)}} | ||
The Stealth mutator does exactly what you would expect. It provides every player with the invisibility powerup making them tough to see. Be warned though - this mutator places a fairly hefty load on the PC so you might notice a drop in framerate - especially when there are a few players on the screen. | The Stealth mutator does exactly what you would expect. It provides every player with the invisibility powerup making them tough to see. Be warned though - this mutator places a fairly hefty load on the PC so you might notice a drop in framerate - especially when there are a few players on the screen. | ||
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This mutator is particularly silly when combined with the Eavy Darkmatch 3 mutator. | This mutator is particularly silly when combined with the Eavy Darkmatch 3 mutator. | ||
== | ==Methods== | ||
===Inherited From [[Legacy:Mutator|Mutator]]=== | |||
; bool AlwaysKeep([[Legacy:Actor (UT)|Actor (UT)]] Other) : This function returns true for all instances of [[Legacy:UT_Invisibility|UT_Stealth]]. | |||
; bool CheckReplacement([[Legacy:Actor (UT)|Actor (UT)]] Other, out byte bSuperRelevant) : This function performs a couple of actions. The first is to remove all instances of the [[Legacy:UT_Invisibility|UT_Invisibility]] class from the level (the invisibility powerup). The second is to create a UT_Stealth inventory object and give it to the player. The inventory object is given a huge charge (9999999999) so it lasts forever in game terms. | |||
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[[Category:Legacy Class (UT)|{{PAGENAME}}]] |
Latest revision as of 10:55, 23 May 2003
The Stealth mutator does exactly what you would expect. It provides every player with the invisibility powerup making them tough to see. Be warned though - this mutator places a fairly hefty load on the PC so you might notice a drop in framerate - especially when there are a few players on the screen.
This mutator is particularly silly when combined with the Eavy Darkmatch 3 mutator.
Methods
Inherited From Mutator
- bool AlwaysKeep(Actor (UT) Other)
- This function returns true for all instances of UT_Stealth.
- bool CheckReplacement(Actor (UT) Other, out byte bSuperRelevant)
- This function performs a couple of actions. The first is to remove all instances of the UT_Invisibility class from the level (the invisibility powerup). The second is to create a UT_Stealth inventory object and give it to the player. The inventory object is given a huge charge (9999999999) so it lasts forever in game terms.