UE2:FractalTextureFactory (UT2004): Difference between revisions

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Factory class for {{cl|FractalTexture}}s.
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==Properties==
==Properties==
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'''Type:''' [[class]]<{{cl|FractalTexture}}>
'''Type:''' [[class]]<{{cl|FractalTexture}}>


<!-- enter variable description -->
The type of fractal texture to create.


'''Default value:''' {{cl|WetTexture|Fire}}
'''Default value:''' {{cl|WetTexture|Fire}}
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'''Type:''' {{tl|EResolution}}
'''Type:''' {{tl|EResolution}}


<!-- enter variable description -->
The desired height of the new texture.


'''Default value:''' {{tl|EResolution|||Pixels_256}}
'''Default value:''' {{tl|EResolution|||Pixels_256}}
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'''Type:''' {{tl|EResolution}}
'''Type:''' {{tl|EResolution}}


<!-- enter variable description -->
The desired width of the new texture.


'''Default value:''' {{tl|EResolution|||Pixels_256}}
'''Default value:''' {{tl|EResolution|||Pixels_256}}
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==Enums==
==Enums==
====EResolution====
====EResolution====
<!-- enter enum description -->
Allowed dimensions of the created fractal textures. This is used for width and height separately. Note that in addition to the powers-of-2 limit, fractyl textures may not be larger than 256 pixels in width or height.
; Pixels_1 : <!-- enter enum value description -->
; Pixels_1
; Pixels_2 : <!-- enter enum value description -->
; Pixels_2
; Pixels_4 : <!-- enter enum value description -->
; Pixels_4
; Pixels_8 : <!-- enter enum value description -->
; Pixels_8
; Pixels_16 : <!-- enter enum value description -->
; Pixels_16
; Pixels_32 : <!-- enter enum value description -->
; Pixels_32
; Pixels_64 : <!-- enter enum value description -->
; Pixels_64
; Pixels_128 : <!-- enter enum value description -->
; Pixels_128
; Pixels_256 : <!-- enter enum value description -->
; Pixels_256


==Events==
==Events==
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'''Overrides:''' {{tl|CreateMaterial|MaterialFactory}}
'''Overrides:''' {{tl|CreateMaterial|MaterialFactory}}


<!-- enter function description -->
Called by the editor to create a fractal texture of the desired class and dimensions.

Latest revision as of 01:33, 28 November 2008

UT2004 Object >> MaterialFactory >> FractalTextureFactory
Package:
Editor
This class in other games:

Factory class for FractalTextures.

Properties

Property group 'FractalTextureFactory'

Class

Type: class<FractalTexture>

The type of fractal texture to create.

Default value: Fire.WetTexture

Height

Type: EResolution

The desired height of the new texture.

Default value: Pixels_256

Width

Type: EResolution

The desired width of the new texture.

Default value: Pixels_256

Default values

Property Value
Description "Real-time Procedural Texture"

Enums

EResolution

Allowed dimensions of the created fractal textures. This is used for width and height separately. Note that in addition to the powers-of-2 limit, fractyl textures may not be larger than 256 pixels in width or height.

Pixels_1
Pixels_2
Pixels_4
Pixels_8
Pixels_16
Pixels_32
Pixels_64
Pixels_128
Pixels_256

Events

CreateMaterial

event Material CreateMaterial (Object InOuter, string InPackage, string InGroup, string InName)

Overrides: MaterialFactory.CreateMaterial

Called by the editor to create a fractal texture of the desired class and dimensions.