Legacy:FlagBase: Difference between revisions

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===Main===
===Main===
; int Team : The team number of the defending team for this flag.
; int Team : The [[Legacy:Team Number|team number]] of the ''defending'' team for this flag.


==Related Topics==
==Related Topics==
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'''SuperApe:''' This class page needs property, function, event and state defs.  A Package name too.
'''SuperApe:''' This class page needs property, function, event and state defs.  A Package name too.


[[Category:Legacy Class UT|{{PAGENAME}}]]
[[Category:Legacy Class (UT)|{{PAGENAME}}]]

Revision as of 08:29, 10 January 2006

UT :: Actor >> NavigationPoint >> FlagBase (Package: )

The FlagBase actor is the actor which tells UT where to place the flag for CTF or any mod that uses flags at various points in the level. When you place a FlagBase in the level it will appear as a blue flag.

For the UT200x version of the FlagBase, see xRealCTFBase.

The flag will appear the right color in-game as long as you set the Flagbase -> Team property to the team you want.

The team numbers are 0 = Red, 1 = Blue.

Properties

Main

int Team
The team number of the defending team for this flag.

Related Topics

Discussion

Omarr: I've checked this page a million times... I can never remember which color is which number.

ZxAnPhOrIaN: Think of red as being the beginning of the spectrum and blue is after red. 1 is after 0, so that is how I remember it.

Tarquin: I like playing on red. So red is zero, the best number :D okay, I mean the default number. For people who can never remember (like me) there's the team number page you can link to from any page that mentions them.

ZxAnPhOrIaN: Zero is easy to remember, think opposites. Zero to red (4 letters to 3 letters), One to blue (3 letters to 4 letters)

SuperApe: This class page needs property, function, event and state defs. A Package name too.