Legacy:MeshMaker: Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
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* [http://forums.beyondunreal.com/showthread.php?threadid=93908 BeyondUnreal Forums, brainstorming thread] where all started. | * [http://forums.beyondunreal.com/showthread.php?threadid=93908 BeyondUnreal Forums, brainstorming thread] where all started. | ||
* [http://forums.beyondunreal.com/showthread.php?threadid=95780 BeyondUnreal Forums, release thread] where the first release was discussed. | * [http://forums.beyondunreal.com/showthread.php?threadid=95780 BeyondUnreal Forums, release thread] where the first release was discussed. | ||
* [http://mb.link-m.de/download/MeshMaker-umod.zip Download (UMOD)] 502 kB | |||
* [http://mb.link-m.de/download/MeshMaker-zip.zip Download (ZIP)] 505 kB | |||
Created by [[Legacy:Mychaeel|Mychaeel]]. | Created by [[Legacy:Mychaeel|Mychaeel]]. | ||
[[Category:Legacy Application|{{PAGENAME}}]] | [[Category:Legacy Application|{{PAGENAME}}]] |
Latest revision as of 15:15, 28 June 2009
MeshMaker is a Windows-based tool that creates skinned decorations out of UnrealEd prefabs in a matter of seconds.
- Legacy:MeshMaker/FAQ – Go here, ask your question, and check back for the answer.
- Legacy:MeshMaker/Update – New features for the next version (including suggestions).
- Legacy:MeshMaker/Creating A Decoration Subtree – How to make all decorations from a custom package appear in a subtree in the actor browser.
You don't need MeshMaker for UT2003 or '04 – it's built-in functionality of UnrealEd 3.0. To create a static mesh from a brush/prefab in UnrealEd 3.0, simply select Create from Selection in the static mesh browser's Edit menu.
Web Links
- MeshMaker homepage, with news, documentation and a quick walkthrough.
- BeyondUnreal Forums, brainstorming thread where all started.
- BeyondUnreal Forums, release thread where the first release was discussed.
- Download (UMOD) 502 kB
- Download (ZIP) 505 kB
Created by Mychaeel.