UE3:DefaultPhysicsVolume (UT3): Difference between revisions
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{| class="list defaults" | {| class="list defaults" | ||
! Property | ! Property | ||
! Value{{#ifexpr:{{#pos:{{PAGENAME}}|U2XMP}}| | ! Value | ||
|{{#ifexpr:{{#pos:{{PAGENAME}}|U2XMP}}|- | |||
{{!}} {{tl|bAlwaysRelevant||Actor internal variables}} | {{!}} {{tl|bAlwaysRelevant||Actor internal variables}} | ||
{{!}} False}} | {{!}} False | ||
{{!}}}}- | |||
| {{tl|bNoDelete||Actor internal variables}} | | {{tl|bNoDelete||Actor internal variables}} | ||
| False | | False | ||
|- | |- | ||
| {{tl|bStatic||Actor internal variables}} | | {{tl|bStatic||Actor internal variables}} | ||
| False{{#ifexpr:{{#pos:{{PAGENAME}}|U2XMP}}| | | False | ||
|{{#ifexpr:{{#pos:{{PAGENAME}}|U2XMP}}|- | |||
{{!}}- | {{!}}- | ||
{{!}} {{tl|RemoteRole||Actor internal variables}} | {{!}} {{tl|RemoteRole||Actor internal variables}} | ||
{{!}} {{tl|ENetRole||Actor enums|ROLE_None}}}}<noinclude> | {{!}} {{tl|ENetRole||Actor enums|ROLE_None}} | ||
{{!}}}}<noinclude>- | |||
| {{tl|TickGroup||Actor internal variables}} | | {{tl|TickGroup||Actor internal variables}} | ||
| {{tl|ETickingGroup||Object|TG_DuringAsyncWork}}</noinclude> | | {{tl|ETickingGroup||Object|TG_DuringAsyncWork}} | ||
|</noinclude>} | |||
<noinclude> | <noinclude> | ||
===Subobjects=== | ===Subobjects=== |
Revision as of 01:07, 27 July 2009
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> DefaultPhysicsVolume |
- Package:
- Engine
- This class in other games:
The default physics volume for areas of the level with not contained in any mapper-placed physics volume. This class should never be spawned or destroyed by UnrealScript code. Exactly one instance of this class is created at level startup to ensure the Actor.PhysicsVolume property always contains a value other than None.
Default values
Property | Value |
---|---|
bNoDelete | False |
bStatic | False |
TickGroup | TG_DuringAsyncWork |
Subobjects
BrushComponent0
Class: Engine.BrushComponent
Inherits from: PhysicsVolume.BrushComponent0
No new values.
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
Crashes the game on purpose. The DefaultPhysicsVolume must not be destroyed during the game.