UE3:UTGameInteraction (UDK): Difference between revisions

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{{code|native final function [[bool]] '''ShouldProcessUIInput''' () const}}
{{code|native final function [[bool]] '''ShouldProcessUIInput''' () const}}


<!-- enter function description -->
'''Returns:'''
:Whether or not we should process input.


===Events===
===Events===

Revision as of 05:24, 17 January 2010

UDK Object >> UIRoot >> Interaction >> UIInteraction >> UTGameInteraction
Package:
UTGame
Within class:
GameViewportClient
This class in other games:


Properties

BlockUIInputSemaphore

Type: int

Semaphore for blocking UI input.

Default values

Property Value
SceneClientClass Class'UTGame.UTGameUISceneClient'

Functions

Native functions

ShouldProcessUIInput

native final function bool ShouldProcessUIInput () const

Returns:

Whether or not we should process input.

Events

BlockUIInput

event BlockUIInput (bool bBlock)

Tries to block the input for the UI.

ClearUIInputBlocks

event ClearUIInputBlocks ()

Calls all of the UI input blocks and sees if we can unblock ui input.

Other instance functions

NotifyGameSessionEnded

function NotifyGameSessionEnded ()

Overrides: UIInteraction.NotifyGameSessionEnded

Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection.