UE3:InterpTrackFaceFX (UDK): Difference between revisions
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m 1 revision: class descriptions for UDK January update (part 2) |
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Latest revision as of 05:40, 17 January 2010
Object >> InterpTrack >> InterpTrackFaceFX |
- Package:
- Engine
- This class in other games:
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Properties
Property group 'InterpTrackFaceFX'
FaceFXAnimSets
Type: array<FaceFXAnimSet>
Extra sets of animation that you wish to use on this Group's Actor during the matinee sequence.
Internal variables
CachedActorFXAsset
Type: FaceFXAsset
Modifiers: transient
In Matinee, cache a pointer to the Actor's FaceFXAsset, so we can get info like anim lengths.
FaceFXSeqs
Type: array<FaceFXTrackKey>
Track of different animations to play and when to start playing them.
FaceFXSoundCueKeys
Type: array<FaceFXSoundCueKey>
Modifiers: private, const
One key for each key in the associated FaceFX track's array of keys
Default values
Property | Value |
---|---|
bOnePerGroup | True |
TrackInstClass | Class'Engine.InterpTrackInstFaceFX' |
TrackTitle | "FaceFX" |
Structs
FaceFXSoundCueKey
Modifiers: native
Structure used for holding information for one FaceFX animation played by the track.
- SoundCue FaceFXSoundCue
- Sound cue associated with this key's FaceFX sequence. Currently this is maintained automatically by
the editor and saved out when the map is saved to disk. The game requires the sound cue reference in order to play FaceFX animations with audio.
FaceFXTrackKey
Modifiers: native
Structure used for holding information for one FaceFX animation played by the track.