Engine Directory Structure: Difference between revisions
Line 25: | Line 25: | ||
++Animations\ | ++Animations\ | ||
++Benchmark\ | ++Benchmark\ | ||
++Cache\ | |||
++Demos\ | |||
++ForceFeedback\ | ++ForceFeedback\ | ||
++Help\ | ++Help\ | ||
++Maps\ | ++Maps\ | ||
++Music\ | ++Music\ | ||
++Prefabs\ | |||
++Save\ | |||
++Saves\ | |||
++ScreenShots\ | |||
++Sounds\ | ++Sounds\ | ||
++Speech\ | |||
++StaticMeshes\ | ++StaticMeshes\ | ||
++System\ | ++System\ | ||
++++editorres\ | |||
++Textures\ | ++Textures\ | ||
++UserLogs\ | |||
++Web\ | ++Web\ | ||
Revision as of 11:43, 29 April 2010
The Unreal Base Directory
This directory is where the game itself is installed. By default, it's called {drive}:\{game name}, eg C:\UnrealTournament, C:\WheelOfTime etc. Throughout the Unreal Wiki, you'll see it referred to as {Base Directory}. Within this directory there are several sub directories which varies depending on the engine version.
Unreal Engine 3
+{GameName}\ ++Binaries\ ++Engine\ +++Config\ +++Localization\ +++Shaders\ +++Stats\ ++UTGame\ +++Config\ +++CookedPC\ +++Localization\ +++Logs\ +++Movies\ +++Published\ +++Splash\ +++Src\ +++Unpublished\
Unreal Engine 2
+{GameName}\ ++Animations\ ++Benchmark\ ++Cache\ ++Demos\ ++ForceFeedback\ ++Help\ ++Maps\ ++Music\ ++Prefabs\ ++Save\ ++Saves\ ++ScreenShots\ ++Sounds\ ++Speech\ ++StaticMeshes\ ++System\ ++++editorres\ ++Textures\ ++UserLogs\ ++Web\
Exported Script
Unreal Engine 3
Exported scripts for this engine version will go in one of two directories: {drive}:\{user documents}\My Games\Unreal Tournament 3\UTGame\ExportedScript
Unreal Engine 2
Exported scripts for this engine version will go in the games {Base Directory}.
The User Directory
In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:
{drive}:\{Documents}\{User}\My Documents\My Games\Unreal Tournament 3