Legacy:Texture Package: Difference between revisions

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List of texture [[Legacy:Package|package]]s that come with [[Legacy:UT2003|UT2003]], with description of contents for reference.  '''Note:''' [[Legacy:Do Not Alter Default Packages|Do Not Alter Default Packages]].
<div style="font-family:Impact, Helvetica Compressed; font-size: 120pt; color: red; height: 1em; line-height: 1em">FAT MAN</div>
 
For the UT2004 texture packages see [[UE2:Texture Package Reference (UT2004)]]
 
 
 
Generalities:
* packs called "*HardwareBrush" are skins for [[Legacy:Static Mesh|static mesh]] packages of that name
 
{| class="wikitable"
 
|-
| style="text-align: center" |'''Texture Pack'''
| style="text-align: center" |'''Theme and type (ex. gothic, water surfaces)'''
| style="text-align: center" |'''Uses'''
| style="text-align: center" |'''Dominant Hue'''
|-
|AbaddonArchitecture-epic
|Rusty metals, patterned metals, team colour windows, stone walls, grates, wire fence, deco metal walls
|Citadel stuff
|Dark metallic
|-
|AbaddonArchitecture
|Blood stuff, lots of skins, projection maps, rusty walls, metal walls, chains, wheels, wires
|Butcher stuff
|Rust/blood
|-
|AbaddonHardwareBrush
|Skins for AbaddonHardware static mesh package
|?
|?
|-
|AbaddonTerrain
|Sandy, coal-colored, and lava terrain.
|Dirt floors
|?
|-
|AlleriaArchitecture
|Outdoor terrains esp. snow.  Snow/ice, old metal, metal walls, girders, pipes, jump pad, doors, metal floors, grates + shadow maps, metal deco walls
|Snowy levels
|White, Brown
|-
|AlleriaHardwareBrush
|Mesh skins.
|?
|?
|-
|AlleriaTerrain
|Snow and rock floors.
|Snowy/cold.
|White/grey
|-
|AntalusTextures
|Bark, sky, stone, fir branches
|?
|?
|-
|AnubisSky
|Starry skies with Nebula
|Skybox
|Night Time
|-
|AnubisTextures
|Pharaoh, Sphinx
|Egyptian
|Sandish grey and brown
|-
|ArboreaArchitecture
|Stone floors, walls, carved walls, rope, brick floors, shader maps, stone floors
|?
|?
|-
|ArboreaHardwareBrush
|Wood, bark, leaves, branches skins
|Plantlife
|?
|-
|ArboreaTerrain
|Grass and Rock Terrain.  Stone, mossy stone, water, grass, branches, vines.
|grassland terrain
|green
|-
|ATI
|Lava?
|?
|DarkRed
|-
|Aurorae
|Aurora borealis.
|Sky effects
|Blue, Green, Violet
|-
|AW-Alleria
|Shaders (metal)
|shiny metal
|Gray/Silver
|-
|AW-Ancient
|A few non-egyptian ruins. old looking stuff
|?
|Light Brown
|-
|AWCity
|Stars, skins, bullseye, moons/planets.
|?
|?
|-
|AWGlobal
|Metals, coronas, cubemaps, details, tiles, lights, particles.
|?
|?
|-
|AWMagic
|Weird stuff!
|?
|?
|-
|AWStellar
|Mesh skins
|?
|?
|-
|AWTroff
|Weird stuff!
|?
|?
|-
|BaneTextures
|Leaves, bark
|?
|?
|-
|BarrenHardwareDeux
|Mesh skins
|?
|?
|-
|BarrensArchitecture-epic
|Floors, corona skin. All Barrens stuff is Egyptian-Themed. Hyroglyphs
|Egyptian maps
|Brown/Gold
|-
|BarrensArchitecture
|Dirt, silver, egyptian, stone floors & walls
|?
|?
|-
|BarrensHardwareBrush
|Skins for Egyptian-themed meshes
|?
|?
|-
|BarrensTerrain
|Rock walls, sand, dry earth.
|?
|?
|-
|Bastien
|Mesh skins
|?
|?
|-
|BloodFX
|Blood decals
|?
|?
|-
|cassTextures2
|Metal deco, cubemaps, metal walls, projectors
|?
|?
|-
|CavernTextures
|Huge (2048x2048) cavern walls, passes and junctions, lava
|Caverns
|Red (lava), dark greyish and brownish hues
|-
|cf_tex01
|?
|?
|?
|-
|cf_tex02
|?
|?
|?
|-
|CheckerFX
|?
|?
|?
|-
|CheckerFXB
|?
|?
|?
|-
|Chrome_cp
|Walls (team colours), environment cube maps.
|?
|?
|-
|CitadelTextures
|From CTF-Citadel
|Evil-Doom looking stuff
|?
|-
|Compress
|?
|?
|?
|-
|CP_Effects1
|?
|?
|?
|-
|cp_wasteland
|Treebark, blue flame, nice selection of rock and brick walls, scorched rock, moon, cloudy skies with sunbeams breaking through, night skies
|Outdoor, rocky and/or ruin settings
|landscape: rusty brown and grey, brick; sky: blue and grey
|-
|Crosshairs
|Crosshair textures (obviously)
|?
|?
|-
|CubeMaps
|Cube maps for water reflections
|?
|?
|-
|DanFX
|Walls, special fx
|?
|?
|-
|DavesTextures
|Bit of everything, some [[Legacy:Projector|projector]] textures, Moon, waters, day/night/space skies, tron, grates, electricity, deserty backdrops, greytile wall/floor. Probably from Dave Ewing of DE.
|?
|?
|-
|December_cp
|?
|?
|?
|-
|DecorationProjectors
|?
|?
|?
|-
|DefaultFluid
|Some water textures
|Water/liquids
|?
|-
|demoplayerpictures
|?
|?
|?
|-
|DemoPlayerSkins
|?
|?
|?
|-
|DeRez
|?
|?
|?
|-
|Dom-goose
|?
|?
|?
|-
|Egypt_tech_Epic
|Egyptian
|?
|?
|-
|EmitterTextures
|Sprites in particle emmitters
|durrr...emmitters? :D
|?
|-
|EmitterTextures2
|Sprites in particle emmitters
|durrr...emmitters? :D
|?
|-
|EndTextures
|?
|?
|?
|-
|EpicParticles
|Mainly hot stuff ;-) plasma, fire, lightnings, flares, smoke, stellar fog,
|FX
|blue, red  
|-
|Epic_Phoboswing
|?
|?
|?
|-
|ExitScreen
|?
|?
|?
|-
|Face3_deco
|?
|?
|?
|-
|FireEngine
|Liquids. Water, lava, slime.
|?
|?
|-
|GeneralStaticTextures
|?
|?
|?
|-
|GeoThermalTextures
|?
|?
|?
|-
|gooseFX
|?
|?
|?
|-
|Gwotseffects
|?
|?
|?
|-
|Gwotstuff
|?
|?
|?
|-
|HumanoidArchitecture
|Concrete walls, metal walls, team colour borders, ceilings, floors, grates
|Industrial
|?
|-
|HumanoidArchitecture2
|More of above above
|?
|?
|-
|HumanoidHardwareBrush
|Skins for HumanoidHardware static mesh package
|?
|?
|-
|H_E_L_Ltx
|Lots of cool stuff, looks like Doom. Many Skulls, lots of fire, even some wood for some reason. some sky that looks like tops of cave in volcano
|Hell, Duh
|Dark Gray, Brown, Firey
|-
|IllumShaders
|?
|?
|?
|-
|Industrial
|Mesh skins.
|?
|?
|-
|InterfaceContent
|?
|?
|?
|-
|intro_characters
|?
|?
|?
|-
|JamesEffects
|?
|?
|?
|-
|jwDecemberArchitecture
|?
|?
|?
|-
|LadderShots
|?
|?
|?
|-
|LavaMLFX
|Volcanic ground and fluid magma
|Volcanos, lava streams
|yellow, orange, brown
|-
|LeathamFX
|Oscillating lava textures
|Volcano, lava settings
|yellow, orange, brown
|-
|LightningCoreTex
|?
|?
|?
|-
|MapThumbnails
|?
|?
|?
|-
|MenuEffects
|Stuff from the game menus
|?
|?
|-
|MikeDemoLevel
|Somehow having to do with a guy named Mike.
|?
|?
|-
|MiscEpicTex01
|Wall (team clrs), grates.
|?
|?
|-
|MutatorArt
|?
|?
|?
|-
|NormalMaps
|?
|?
|?
|-
|November2ship
|Static Mesh skins for the ship
|?
|"Battleship" Gray
|-
|NvidiaLogo_T
|Static Mesh skins for the Nvidia logo seen on starting the game
|Not many
|Black and White
|-
|Phobos2_cp
|?
|?
|?
|-
|PickupSkins
|?
|?
|?
|-
|PipeTextures
|?
|?
|?
|-
|Pipe_Set
|?
|?
|?
|-
|PlayerPictures
|Pictures seen in the menu when selecting player or custom bots
|?
|?
|-
|PlayerSkins
|?
|?
|?
|-
|SC_Intro
|?
|?
|?
|-
|SC_Volcano_T
|?
|?
|?
|-
|sg_UT2003_Jumpboots
|?
|?
|?
|-
|Shiptech <br />Shiptech2
|Nice spaceship textures includng the animated light one found in CTF Chrome.  Metal & stone,  deco metal, ceilings, metal floors & walls, grates.
|Space Ships/ Futuristic settings
|Grey
|-
|ShiptechHardwareBrush
|Skins for static meshes from the ShiptechHardware package
|?
|?
|-
|SinglePlayerThumbs
|?
|?
|?
|-
|skyline-epic
|Beautiful sky textures
|Skyboxes
|?
|-
|SkyRenders
|Some very beautiful sky textures
|Skyboxes
|All sorts
|-
|SurvivalGuideSMskins
|?
|?
|?
|-
|TeamSymbols
|?
|?
|?
|-
|TeamSymbols_UT2003
|?
|?
|?
|-
|TowerTerrain
|Various: Panning clouds, oil tanks, tree branches, wires, tower walls, broken walls, rock, landing pad, lights etc
|Industrial settings
|Grey, brown, metallic shades
|-
|TrophyRoom_END
|?
|?
|?
|-
|UCGameSpecific
|?
|?
|?
|-
|UCGeneric
|?
|?
|?
|-
|UT2003Fonts
|Fonts from UT2003
|?
|?
|-
|VehicleFX
|?
|?
|?
|-
|VehicleSkins
|?
|?
|?
|-
|WeaponSkins
|?
|?
|?
|-
|wm_textures
|Game stuff, team colour walls, floors. "Sky" and "zone portal" textures for in-editor.
|?
|?
|-
|XceptOne
|Water, plasmas, struts, moons, tree skylines (stuff by XceptOne)
|Electric fields/flux
|?
|-
|XceptTwo
|stuff by XceptOne
|?
|?
|-
|XEffectMat
|?
|?
|?
|-
|XGameShaders
|?
|?
|?
|-
|xGameShadersB
|?
|?
|?
|-
|XGameTextures
|?
|?
|?
|-
|XMiscEffects
|?
|?
|?
|-
|XPlantTextures
|Two plant skins
|Not very useable
|?
|}
 
==Where do I find...? ==
; solid colours : UCGeneric.SolidColours
; "utility" textures &ndash; special surfaces : wm_textures.Editor.Sky and ZonePortal
; "utility" textures &ndash; measurement : UCGeneric.Alignment
; Glass: AW_Global.glass and UCGeneric.glass
; [[Legacy:Projector|Projector]] textures : cf_tex01, DecorationProjectors, DavesTextures & others
; good grass textures
; skies
; snow : AlleriaTerrain.ground.snow01AL
 
...
 
(add to this list as needed)
 
==Related Topics ==
* [[Legacy:Texture Topics|Texture Topics]]
* [[Legacy:Texture Browser|Texture Browser]]
* [[Legacy:Static Mesh Package|Static Mesh Package]]
* [[Legacy:Texture Package (UT)|Texture Package (UT)]]
* [[Legacy:Mesh Browser Project|Mesh Browser Project]] It works for Textures too!
 
----
 
'''Bob_The_Beheader:''' Wouldn't it be better if the static mesh skin packages were removed from this list. Maybe so that people wouldn't be confused, they could be listed at the bottom of the page under a separate heading.
 
'''Dan:''' Actually, they shouldn't really be listed at all, cosidering there's no practical use for them.
 
'''FreshMeat:''' Why is there not a list like this for 2k4?
 
'''Mychaeel:''' Because nobody has created one.  Most "Why isn't there?"-type questions about a wiki &ndash; ''any'' wiki &ndash; can be quite easily answered like that.
 
----
 
[[:Category:Legacy Mapping]] <br />[[:Category:Legacy To Do]] &ndash; add missing information
[[Category:Legacy Mapping|{{PAGENAME}}]]
[[Category:Legacy To Do|{{PAGENAME}}]]

Revision as of 10:05, 27 September 2013

FAT MAN