Template:Category game classes: Difference between revisions

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This [[Project:Categories|category]] contains all {{#if:{{{custom|}}}|custom}} [[UnrealScript]] [[class]]e{{#ifexist:Category:{{#if:{{{custom|}}}|Custom_}}{{{1}}}-specific interfaces|s and [[interface]]}}s specific to [[{{{2|{{{1}}}}}}]].
This [[Project:Categories|category]] contains all {{#if:{{{custom|}}}|custom}} [[UnrealScript]] [[class]]e{{#ifexist:Category:{{#if:{{{custom|}}}|Custom_}}{{{1}}}-specific interfaces|s and [[interface]]}}s specific to [[{{{2|{{{1}}}}}}]].
<includeonly>
<includeonly>
{{#if:{{{custom|}}}
{{#ifeq:{{NAMESPACE}}|Category|{{#if:{{{custom|}}}
|[[Category:Custom classes by game{{!}}{{{1}}}]] [[Category:{{{1}}}-specific classes{{!}}  {{PAGENAME}}]]
|[[Category:Custom classes by game{{!}}{{{1}}}]] [[Category:{{{1}}}-specific classes{{!}}  {{PAGENAME}}]]
|[[Category:Classes by game{{!}}{{{1}}}]]
|[[Category:Classes by game{{!}}{{{1}}}]]
}}</includeonly><noinclude>
}}}}</includeonly><noinclude>
{{documentation}}
{{documentation}}
</noinclude>
</noinclude>

Revision as of 07:21, 4 April 2008

This category contains all UnrealScript classes specific to [[{{{1}}}]].

[edit] Documentation

This template defines the content of game-specific class category pages.

Usage

For stock class categories:

{{category game classes|UT3|UE3}}

The first parameter is mandatory and defines the game's short name. The long name is determined through a template with same name as the short name. The second parameter is optional and defines the short name of a "parent game", usually the game's engine.

For custom class categories:

{{category game classes|UT3|UE3|custom=yes}}

See also