Legacy:Actor Classes: Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
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| This page covers the Actor Classes window of UnrealEd's interface in detail. The basics of working with actors are covered in [[Legacy:Actor Overview|Actor Overview]]
| | #REDIRECT [[Legacy:Actor Class Browser|Actor Class Browser]] |
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| ==Actor Classes Browser ==
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| The Actor Classes Browser is what has to be used to add anything from decorations (meshes), spawnpoints, inventory items to special effect to your level. The Actor Classes Browser as the name suggests is a utility within the [[Legacy:UnrealEd Interface|Editor]] that allows you to browse through the list of actors available in your UT. Once an Actor is selected you can add it to your level by right-clicking on the spot where you want it to go and hitting 'add <selected actor> here'. The browser can also be used to export actors and load up extra packages containing actors.
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| The Actor Classes Browser is accessed in two ways:
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| * Select [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -> Actor Classes Browser
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| * Press the Actor Classes Browser button in the middle of the [[Legacy:Toolbar|toolbar]] at the top of the Editor window. It looks like a chess pawn (4).
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| [[Image:Legacy_interface.toolbar.png|center|]]
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| ==Tips ==
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| Insert tips here...
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| ==Links ==
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| * Other parts of the [[Legacy:UnrealEd Interface|UnrealEd Interface]]:
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| ** The UnrealEd [[Legacy:Toolbar|Toolbar]]
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| ** [[Legacy:Right-Click Menu|Right-click menu]] reference
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| * Classes:
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| ** [[Legacy:Actor Class Hierarchy (UT)|Actor Class Hierarchy (UT)]] (all on one page)
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| ** [[Legacy:Actor|Actor]] class (browse the tree page by page)
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| ----
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| : The basics of this page are covered by [[Legacy:Actor Overview|Actor Overview]], however this page should mention more advanced stuff, like editing actor default properties, saving packages, etc. Technical stuff.
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Latest revision as of 05:58, 24 October 2002