Template:Category game classes: Difference between revisions
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This [[Project:Categories|category]] contains all {{#if:{{{custom|}}}|custom}} {{#if:{{{native|}}}|[[native-only classes]]|[[UnrealScript]] classe{{#ifexist:Category:{{#if:{{{custom|}}}|Custom_}}{{{1}}}-specific interfaces|s and interface}}}} | This [[Project:Categories|category]] contains all {{#if:{{{custom|}}}|custom}} {{#if:{{{native|}}}|[[native-only classes]]|[[UnrealScript]] classe{{#ifexist:Category:{{#if:{{{custom|}}}|Custom_}}{{{1}}}-specific interfaces|s and interface}}s}} specific to {{ {{{1}}} }}. | ||
{{#if:{{{toc|}}}| | {{#if:{{{toc|}}}| | ||
{{{!}} class="toc plainlinks" summary="Contents" align="center" | {{{!}} class="toc plainlinks" summary="Contents" align="center" |
Revision as of 08:00, 16 May 2008
This category contains all UnrealScript classes specific to {{ {{{1}}} }}.
[edit] Documentation
This template defines the content of game-specific class category pages.
Usage
For stock class categories:
{{category game classes|UT3|UE3}}
The first parameter is mandatory and defines the game's short name. The long name is determined through a template with same name as the short name. The second parameter is optional and defines the short name of a "parent game", usually the game's engine.
For custom class categories:
{{category game classes|UT3|UE3|custom=yes}}