Template:Category game classes: Difference between revisions
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| This [[Project:Categories|category]] contains all {{#if:{{{custom|}}}|custom}} {{#if:{{{native|}}}|[[native-only classes]]|[[UnrealScript]] classe{{#ifexist:Category:{{#if:{{{custom|}}}|Custom_}}{{{1}}}-specific interfaces|s and interface}}s}} specific to {{ {{{1}}} }}. | | This [[Project:Categories|category]] contains all {{#if:{{{custom|}}}|custom}} {{#if:{{{native|}}}|[[native-only classes]]|[[UnrealScript]] classe{{#ifexist:Category:{{#if:{{{custom|}}}|Custom_}}{{{1}}}-specific interfaces|s and interface}}s}} specific to {{ {{{1}}} }}. |
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| {{{!}} class="toc plainlinks" summary="Contents" align="center"
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| {{!}}[{{fullurl:{{FULLPAGENAME}}}} Top] • [{{fullurl:{{FULLPAGENAME}}|from=0}} 0-9] • [{{fullurl:{{FULLPAGENAME}}|from=A}} A] • [{{fullurl:{{FULLPAGENAME}}|from=B}} B] • [{{fullurl:{{FULLPAGENAME}}|from=C}} C] • [{{fullurl:{{FULLPAGENAME}}|from=D}} D] • [{{fullurl:{{FULLPAGENAME}}|from=E}} E] • [{{fullurl:{{FULLPAGENAME}}|from=F}} F] • [{{fullurl:{{FULLPAGENAME}}|from=G}} G] • [{{fullurl:{{FULLPAGENAME}}|from=H}} H] • [{{fullurl:{{FULLPAGENAME}}|from=I}} I] • [{{fullurl:{{FULLPAGENAME}}|from=J}} J] • [{{fullurl:{{FULLPAGENAME}}|from=K}} K] • [{{fullurl:{{FULLPAGENAME}}|from=L}} L] • [{{fullurl:{{FULLPAGENAME}}|from=M}} M] • [{{fullurl:{{FULLPAGENAME}}|from=N}} N] • [{{fullurl:{{FULLPAGENAME}}|from=O}} O] • [{{fullurl:{{FULLPAGENAME}}|from=P}} P] • [{{fullurl:{{FULLPAGENAME}}|from=Q}} Q] • [{{fullurl:{{FULLPAGENAME}}|from=R}} R] • [{{fullurl:{{FULLPAGENAME}}|from=S}} S] • [{{fullurl:{{FULLPAGENAME}}|from=T}} T] • [{{fullurl:{{FULLPAGENAME}}|from=U}} U] • [{{fullurl:{{FULLPAGENAME}}|from=V}} V] • [{{fullurl:{{FULLPAGENAME}}|from=W}} W] • [{{fullurl:{{FULLPAGENAME}}|from=X}} X] • [{{fullurl:{{FULLPAGENAME}}|from=Y}} Y] • [{{fullurl:{{FULLPAGENAME}}|from=Z}} Z]
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Revision as of 07:04, 17 May 2008
This category contains all UnrealScript classes specific to {{ {{{1}}} }}.
This template defines the content of game-specific class category pages.
Usage
For stock class categories:
{{category game classes|UT3|UE3}}
The first parameter is mandatory and defines the game's short name. The long name is determined through a template with same name as the short name. The second parameter is optional and defines the short name of a "parent game", usually the game's engine.
For custom class categories:
{{category game classes|UT3|UE3|custom=yes}}
See also